/***************************************************************************** * predict-c.c: intra prediction ***************************************************************************** * Copyright (C) 2003-2022 x264 project * * Authors: Laurent Aimar * Loren Merritt * Fiona Glaser * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA. * * This program is also available under a commercial proprietary license. * For more information, contact us at licensing@x264.com. *****************************************************************************/ #include "common/common.h" #include "predict.h" #include "pixel.h" #define PREDICT_P_SUM(j,i)\ H += i * ( src[j+i - FDEC_STRIDE ] - src[j-i - FDEC_STRIDE ] );\ V += i * ( src[(j+i)*FDEC_STRIDE -1] - src[(j-i)*FDEC_STRIDE -1] ); #if HAVE_X86_INLINE_ASM #if HIGH_BIT_DEPTH ALIGNED_16( static const int16_t pw_12345678[8] ) = {1,2,3,4,5,6,7,8}; ALIGNED_16( static const int16_t pw_m87654321[8] ) = {-8,-7,-6,-5,-4,-3,-2,-1}; ALIGNED_16( static const int16_t pw_m32101234[8] ) = {-3,-2,-1,0,1,2,3,4}; #else // !HIGH_BIT_DEPTH ALIGNED_8( static const int8_t pb_12345678[8] ) = {1,2,3,4,5,6,7,8}; ALIGNED_8( static const int8_t pb_m87654321[8] ) = {-8,-7,-6,-5,-4,-3,-2,-1}; ALIGNED_8( static const int8_t pb_m32101234[8] ) = {-3,-2,-1,0,1,2,3,4}; #endif // HIGH_BIT_DEPTH #endif // HAVE_X86_INLINE_ASM #define PREDICT_16x16_P_CORE\ int H = 0;\ int V = 0;\ PREDICT_P_SUM(7,1)\ PREDICT_P_SUM(7,2)\ PREDICT_P_SUM(7,3)\ PREDICT_P_SUM(7,4)\ PREDICT_P_SUM(7,5)\ PREDICT_P_SUM(7,6)\ PREDICT_P_SUM(7,7)\ PREDICT_P_SUM(7,8) #define PREDICT_16x16_P_END(name)\ int a = 16 * ( src[15*FDEC_STRIDE -1] + src[15 - FDEC_STRIDE] );\ int b = ( 5 * H + 32 ) >> 6;\ int c = ( 5 * V + 32 ) >> 6;\ int i00 = a - b * 7 - c * 7 + 16;\ /* b*15 + c*15 can overflow: it's easier to just branch away in this rare case\ * than to try to consider it in the asm. */\ if( BIT_DEPTH > 8 && (i00 > 0x7fff || abs(b) > 1092 || abs(c) > 1092) )\ x264_predict_16x16_p_c( src );\ else\ x264_predict_16x16_p_core_##name( src, i00, b, c ); #define PREDICT_16x16_P(name, name2)\ static void predict_16x16_p_##name( pixel *src )\ {\ PREDICT_16x16_P_CORE\ PREDICT_16x16_P_END(name2)\ } #if HAVE_X86_INLINE_ASM #if HIGH_BIT_DEPTH #define PREDICT_16x16_P_ASM\ asm (\ "movdqu %1, %%xmm1 \n"\ "movdqa %2, %%xmm0 \n"\ "pmaddwd %3, %%xmm0 \n"\ "pmaddwd %4, %%xmm1 \n"\ "paddd %%xmm1, %%xmm0 \n"\ "movhlps %%xmm0, %%xmm1 \n"\ "paddd %%xmm1, %%xmm0 \n"\ "pshuflw $14, %%xmm0, %%xmm1 \n"\ "paddd %%xmm1, %%xmm0 \n"\ "movd %%xmm0, %0 \n"\ :"=r"(H)\ :"m"(MEM_FIX(&src[-FDEC_STRIDE-1], const pixel, 8)),\ "m"(MEM_FIX(&src[-FDEC_STRIDE+8], const pixel, 8)),\ "m"(MEM_FIX(pw_12345678, const int16_t, 8)),\ "m"(MEM_FIX(pw_m87654321, const int16_t, 8))\ :"xmm0", "xmm1"\ ); #else // !HIGH_BIT_DEPTH #define PREDICT_16x16_P_ASM\ asm (\ "movq %1, %%mm1 \n"\ "movq %2, %%mm0 \n"\ "palignr $7, %3, %%mm1 \n"\ "pmaddubsw %4, %%mm0 \n"\ "pmaddubsw %5, %%mm1 \n"\ "paddw %%mm1, %%mm0 \n"\ "pshufw $14, %%mm0, %%mm1 \n"\ "paddw %%mm1, %%mm0 \n"\ "pshufw $1, %%mm0, %%mm1 \n"\ "paddw %%mm1, %%mm0 \n"\ "movd %%mm0, %0 \n"\ "movswl %w0, %0 \n"\ :"=r"(H)\ :"m"(MEM_FIX(&src[-FDEC_STRIDE], const pixel, 8)),\ "m"(MEM_FIX(&src[-FDEC_STRIDE+8], const pixel, 8)),\ "m"(MEM_FIX(&src[-FDEC_STRIDE-8], const pixel, 8)),\ "m"(MEM_FIX(pb_12345678, const int8_t, 8)),\ "m"(MEM_FIX(pb_m87654321, const int8_t, 8))\ :"mm0", "mm1"\ ); #endif // HIGH_BIT_DEPTH #define PREDICT_16x16_P_CORE_INLINE\ int H, V;\ PREDICT_16x16_P_ASM\ V = 8 * ( src[15*FDEC_STRIDE-1] - src[-1*FDEC_STRIDE-1] )\ + 7 * ( src[14*FDEC_STRIDE-1] - src[ 0*FDEC_STRIDE-1] )\ + 6 * ( src[13*FDEC_STRIDE-1] - src[ 1*FDEC_STRIDE-1] )\ + 5 * ( src[12*FDEC_STRIDE-1] - src[ 2*FDEC_STRIDE-1] )\ + 4 * ( src[11*FDEC_STRIDE-1] - src[ 3*FDEC_STRIDE-1] )\ + 3 * ( src[10*FDEC_STRIDE-1] - src[ 4*FDEC_STRIDE-1] )\ + 2 * ( src[ 9*FDEC_STRIDE-1] - src[ 5*FDEC_STRIDE-1] )\ + 1 * ( src[ 8*FDEC_STRIDE-1] - src[ 6*FDEC_STRIDE-1] ); #define PREDICT_16x16_P_INLINE(name, name2)\ static void predict_16x16_p_##name( pixel *src )\ {\ PREDICT_16x16_P_CORE_INLINE\ PREDICT_16x16_P_END(name2)\ } #else // !HAVE_X86_INLINE_ASM #define PREDICT_16x16_P_INLINE(name, name2) PREDICT_16x16_P(name, name2) #endif // HAVE_X86_INLINE_ASM #if HIGH_BIT_DEPTH PREDICT_16x16_P_INLINE( sse2, sse2 ) #else // !HIGH_BIT_DEPTH #if !ARCH_X86_64 PREDICT_16x16_P( mmx2, mmx2 ) #endif // !ARCH_X86_64 PREDICT_16x16_P( sse2, sse2 ) #if HAVE_X86_INLINE_ASM PREDICT_16x16_P_INLINE( ssse3, sse2 ) #endif // HAVE_X86_INLINE_ASM PREDICT_16x16_P_INLINE( avx, avx ) #endif // HIGH_BIT_DEPTH PREDICT_16x16_P_INLINE( avx2, avx2 ) #define PREDICT_8x16C_P_CORE\ int H = 0, V = 0;\ for( int i = 0; i < 4; i++ )\ H += ( i + 1 ) * ( src[4 + i - FDEC_STRIDE] - src[2 - i - FDEC_STRIDE] );\ for( int i = 0; i < 8; i++ )\ V += ( i + 1 ) * ( src[-1 + (i+8)*FDEC_STRIDE] - src[-1 + (6-i)*FDEC_STRIDE] ); #if HIGH_BIT_DEPTH #define PREDICT_8x16C_P_END(name)\ int a = 16 * ( src[-1 + 15*FDEC_STRIDE] + src[7 - FDEC_STRIDE] );\ int b = ( 17 * H + 16 ) >> 5;\ int c = ( 5 * V + 32 ) >> 6;\ x264_predict_8x16c_p_core_##name( src, a, b, c ); #else // !HIGH_BIT_DEPTH #define PREDICT_8x16C_P_END(name)\ int a = 16 * ( src[-1 + 15*FDEC_STRIDE] + src[7 - FDEC_STRIDE] );\ int b = ( 17 * H + 16 ) >> 5;\ int c = ( 5 * V + 32 ) >> 6;\ int i00 = a -3*b -7*c + 16;\ x264_predict_8x16c_p_core_##name( src, i00, b, c ); #endif // HIGH_BIT_DEPTH #define PREDICT_8x16C_P(name)\ static void predict_8x16c_p_##name( pixel *src )\ {\ PREDICT_8x16C_P_CORE\ PREDICT_8x16C_P_END(name)\ } #if !ARCH_X86_64 && !HIGH_BIT_DEPTH PREDICT_8x16C_P( mmx2 ) #endif // !ARCH_X86_64 && !HIGH_BIT_DEPTH PREDICT_8x16C_P( sse2 ) PREDICT_8x16C_P( avx ) PREDICT_8x16C_P( avx2 ) #define PREDICT_8x8C_P_CORE\ int H = 0;\ int V = 0;\ PREDICT_P_SUM(3,1)\ PREDICT_P_SUM(3,2)\ PREDICT_P_SUM(3,3)\ PREDICT_P_SUM(3,4) #if HIGH_BIT_DEPTH #define PREDICT_8x8C_P_END(name)\ int a = 16 * ( src[7*FDEC_STRIDE -1] + src[7 - FDEC_STRIDE] );\ int b = ( 17 * H + 16 ) >> 5;\ int c = ( 17 * V + 16 ) >> 5;\ x264_predict_8x8c_p_core_##name( src, a, b, c ); #else // !HIGH_BIT_DEPTH #define PREDICT_8x8C_P_END(name)\ int a = 16 * ( src[7*FDEC_STRIDE -1] + src[7 - FDEC_STRIDE] );\ int b = ( 17 * H + 16 ) >> 5;\ int c = ( 17 * V + 16 ) >> 5;\ int i00 = a -3*b -3*c + 16;\ x264_predict_8x8c_p_core_##name( src, i00, b, c ); #endif // HIGH_BIT_DEPTH #define PREDICT_8x8C_P(name, name2)\ static void predict_8x8c_p_##name( pixel *src )\ {\ PREDICT_8x8C_P_CORE\ PREDICT_8x8C_P_END(name2)\ } #if HAVE_X86_INLINE_ASM #if HIGH_BIT_DEPTH #define PREDICT_8x8C_P_ASM\ asm (\ "movdqa %1, %%xmm0 \n"\ "pmaddwd %2, %%xmm0 \n"\ "movhlps %%xmm0, %%xmm1 \n"\ "paddd %%xmm1, %%xmm0 \n"\ "pshuflw $14, %%xmm0, %%xmm1 \n"\ "paddd %%xmm1, %%xmm0 \n"\ "movd %%xmm0, %0 \n"\ :"=r"(H)\ :"m"(MEM_FIX(&src[-FDEC_STRIDE], const pixel, 8)),\ "m"(MEM_FIX(pw_m32101234, const int16_t, 8))\ :"xmm0", "xmm1"\ ); #else // !HIGH_BIT_DEPTH #define PREDICT_8x8C_P_ASM\ asm (\ "movq %1, %%mm0 \n"\ "pmaddubsw %2, %%mm0 \n"\ "pshufw $14, %%mm0, %%mm1 \n"\ "paddw %%mm1, %%mm0 \n"\ "pshufw $1, %%mm0, %%mm1 \n"\ "paddw %%mm1, %%mm0 \n"\ "movd %%mm0, %0 \n"\ "movswl %w0, %0 \n"\ :"=r"(H)\ :"m"(MEM_FIX(&src[-FDEC_STRIDE], const pixel, 8)),\ "m"(MEM_FIX(pb_m32101234, const int8_t, 8))\ :"mm0", "mm1"\ ); #endif // HIGH_BIT_DEPTH #define PREDICT_8x8C_P_CORE_INLINE\ int H, V;\ PREDICT_8x8C_P_ASM\ V = 1 * ( src[4*FDEC_STRIDE -1] - src[ 2*FDEC_STRIDE -1] )\ + 2 * ( src[5*FDEC_STRIDE -1] - src[ 1*FDEC_STRIDE -1] )\ + 3 * ( src[6*FDEC_STRIDE -1] - src[ 0*FDEC_STRIDE -1] )\ + 4 * ( src[7*FDEC_STRIDE -1] - src[-1*FDEC_STRIDE -1] );\ H += -4 * src[-1*FDEC_STRIDE -1]; #define PREDICT_8x8C_P_INLINE(name, name2)\ static void predict_8x8c_p_##name( pixel *src )\ {\ PREDICT_8x8C_P_CORE_INLINE\ PREDICT_8x8C_P_END(name2)\ } #else // !HAVE_X86_INLINE_ASM #define PREDICT_8x8C_P_INLINE(name, name2) PREDICT_8x8C_P(name, name2) #endif // HAVE_X86_INLINE_ASM #if HIGH_BIT_DEPTH PREDICT_8x8C_P_INLINE( sse2, sse2 ) #else //!HIGH_BIT_DEPTH #if !ARCH_X86_64 PREDICT_8x8C_P( mmx2, mmx2 ) #endif // !ARCH_X86_64 PREDICT_8x8C_P( sse2, sse2 ) #if HAVE_X86_INLINE_ASM PREDICT_8x8C_P_INLINE( ssse3, sse2 ) #endif // HAVE_X86_INLINE_ASM #endif // HIGH_BIT_DEPTH PREDICT_8x8C_P_INLINE( avx, avx ) PREDICT_8x8C_P_INLINE( avx2, avx2 ) #if ARCH_X86_64 && !HIGH_BIT_DEPTH static void predict_8x8c_dc_left( uint8_t *src ) { int y; uint32_t s0 = 0, s1 = 0; uint64_t dc0, dc1; for( y = 0; y < 4; y++ ) { s0 += src[y * FDEC_STRIDE - 1]; s1 += src[(y+4) * FDEC_STRIDE - 1]; } dc0 = (( s0 + 2 ) >> 2) * 0x0101010101010101ULL; dc1 = (( s1 + 2 ) >> 2) * 0x0101010101010101ULL; for( y = 0; y < 4; y++ ) { M64( src ) = dc0; src += FDEC_STRIDE; } for( y = 0; y < 4; y++ ) { M64( src ) = dc1; src += FDEC_STRIDE; } } #endif // ARCH_X86_64 && !HIGH_BIT_DEPTH /**************************************************************************** * Exported functions: ****************************************************************************/ void x264_predict_16x16_init_mmx( uint32_t cpu, x264_predict_t pf[7] ) { if( !(cpu&X264_CPU_MMX2) ) return; pf[I_PRED_16x16_V] = x264_predict_16x16_v_mmx2; pf[I_PRED_16x16_H] = x264_predict_16x16_h_mmx2; #if HIGH_BIT_DEPTH if( !(cpu&X264_CPU_SSE) ) return; pf[I_PRED_16x16_V] = x264_predict_16x16_v_sse; if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_16x16_DC] = x264_predict_16x16_dc_sse2; pf[I_PRED_16x16_DC_TOP] = x264_predict_16x16_dc_top_sse2; pf[I_PRED_16x16_DC_LEFT] = x264_predict_16x16_dc_left_sse2; pf[I_PRED_16x16_H] = x264_predict_16x16_h_sse2; pf[I_PRED_16x16_P] = predict_16x16_p_sse2; if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_16x16_V] = x264_predict_16x16_v_avx; if( !(cpu&X264_CPU_AVX2) ) return; pf[I_PRED_16x16_H] = x264_predict_16x16_h_avx2; #else #if !ARCH_X86_64 pf[I_PRED_16x16_P] = predict_16x16_p_mmx2; #endif if( !(cpu&X264_CPU_SSE) ) return; pf[I_PRED_16x16_V] = x264_predict_16x16_v_sse; if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_16x16_DC] = x264_predict_16x16_dc_sse2; if( cpu&X264_CPU_SSE2_IS_SLOW ) return; pf[I_PRED_16x16_DC_TOP] = x264_predict_16x16_dc_top_sse2; pf[I_PRED_16x16_DC_LEFT] = x264_predict_16x16_dc_left_sse2; pf[I_PRED_16x16_P] = predict_16x16_p_sse2; if( !(cpu&X264_CPU_SSSE3) ) return; if( !(cpu&X264_CPU_SLOW_PSHUFB) ) pf[I_PRED_16x16_H] = x264_predict_16x16_h_ssse3; #if HAVE_X86_INLINE_ASM pf[I_PRED_16x16_P] = predict_16x16_p_ssse3; #endif if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_16x16_P] = predict_16x16_p_avx; #endif // HIGH_BIT_DEPTH if( cpu&X264_CPU_AVX2 ) { pf[I_PRED_16x16_P] = predict_16x16_p_avx2; pf[I_PRED_16x16_DC] = x264_predict_16x16_dc_avx2; pf[I_PRED_16x16_DC_TOP] = x264_predict_16x16_dc_top_avx2; pf[I_PRED_16x16_DC_LEFT] = x264_predict_16x16_dc_left_avx2; } } void x264_predict_8x8c_init_mmx( uint32_t cpu, x264_predict_t pf[7] ) { if( !(cpu&X264_CPU_MMX) ) return; #if HIGH_BIT_DEPTH pf[I_PRED_CHROMA_V] = x264_predict_8x8c_v_mmx; if( !(cpu&X264_CPU_MMX2) ) return; pf[I_PRED_CHROMA_DC] = x264_predict_8x8c_dc_mmx2; pf[I_PRED_CHROMA_H] = x264_predict_8x8c_h_mmx2; if( !(cpu&X264_CPU_SSE) ) return; pf[I_PRED_CHROMA_V] = x264_predict_8x8c_v_sse; if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_CHROMA_DC] = x264_predict_8x8c_dc_sse2; pf[I_PRED_CHROMA_DC_TOP] = x264_predict_8x8c_dc_top_sse2; pf[I_PRED_CHROMA_H] = x264_predict_8x8c_h_sse2; pf[I_PRED_CHROMA_P] = predict_8x8c_p_sse2; if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_CHROMA_P] = predict_8x8c_p_avx; if( !(cpu&X264_CPU_AVX2) ) return; pf[I_PRED_CHROMA_H] = x264_predict_8x8c_h_avx2; #else #if ARCH_X86_64 pf[I_PRED_CHROMA_DC_LEFT] = predict_8x8c_dc_left; #endif pf[I_PRED_CHROMA_V] = x264_predict_8x8c_v_mmx; if( !(cpu&X264_CPU_MMX2) ) return; pf[I_PRED_CHROMA_DC_TOP] = x264_predict_8x8c_dc_top_mmx2; pf[I_PRED_CHROMA_H] = x264_predict_8x8c_h_mmx2; #if !ARCH_X86_64 pf[I_PRED_CHROMA_P] = predict_8x8c_p_mmx2; #endif pf[I_PRED_CHROMA_DC] = x264_predict_8x8c_dc_mmx2; if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_CHROMA_P] = predict_8x8c_p_sse2; if( !(cpu&X264_CPU_SSSE3) ) return; pf[I_PRED_CHROMA_H] = x264_predict_8x8c_h_ssse3; #if HAVE_X86_INLINE_ASM pf[I_PRED_CHROMA_P] = predict_8x8c_p_ssse3; #endif if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_CHROMA_P] = predict_8x8c_p_avx; #endif // HIGH_BIT_DEPTH if( cpu&X264_CPU_AVX2 ) { pf[I_PRED_CHROMA_P] = predict_8x8c_p_avx2; } } void x264_predict_8x16c_init_mmx( uint32_t cpu, x264_predict_t pf[7] ) { if( !(cpu&X264_CPU_MMX) ) return; #if HIGH_BIT_DEPTH if( !(cpu&X264_CPU_MMX2) ) return; pf[I_PRED_CHROMA_DC] = x264_predict_8x16c_dc_mmx2; pf[I_PRED_CHROMA_H] = x264_predict_8x16c_h_mmx2; if( !(cpu&X264_CPU_SSE) ) return; pf[I_PRED_CHROMA_V] = x264_predict_8x16c_v_sse; if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_CHROMA_DC_TOP] = x264_predict_8x16c_dc_top_sse2; pf[I_PRED_CHROMA_DC] = x264_predict_8x16c_dc_sse2; pf[I_PRED_CHROMA_H] = x264_predict_8x16c_h_sse2; pf[I_PRED_CHROMA_P] = predict_8x16c_p_sse2; if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_CHROMA_P] = predict_8x16c_p_avx; if( !(cpu&X264_CPU_AVX2) ) return; pf[I_PRED_CHROMA_H] = x264_predict_8x16c_h_avx2; #else pf[I_PRED_CHROMA_V] = x264_predict_8x16c_v_mmx; if( !(cpu&X264_CPU_MMX2) ) return; pf[I_PRED_CHROMA_DC_TOP] = x264_predict_8x16c_dc_top_mmx2; pf[I_PRED_CHROMA_DC] = x264_predict_8x16c_dc_mmx2; pf[I_PRED_CHROMA_H] = x264_predict_8x16c_h_mmx2; #if !ARCH_X86_64 pf[I_PRED_CHROMA_P] = predict_8x16c_p_mmx2; #endif if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_CHROMA_P] = predict_8x16c_p_sse2; if( !(cpu&X264_CPU_SSSE3) ) return; pf[I_PRED_CHROMA_H] = x264_predict_8x16c_h_ssse3; if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_CHROMA_P] = predict_8x16c_p_avx; #endif // HIGH_BIT_DEPTH if( cpu&X264_CPU_AVX2 ) { pf[I_PRED_CHROMA_P] = predict_8x16c_p_avx2; } } void x264_predict_8x8_init_mmx( uint32_t cpu, x264_predict8x8_t pf[12], x264_predict_8x8_filter_t *predict_8x8_filter ) { if( !(cpu&X264_CPU_MMX2) ) return; #if HIGH_BIT_DEPTH if( !(cpu&X264_CPU_SSE) ) return; pf[I_PRED_8x8_V] = x264_predict_8x8_v_sse; if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_8x8_H] = x264_predict_8x8_h_sse2; pf[I_PRED_8x8_DC] = x264_predict_8x8_dc_sse2; pf[I_PRED_8x8_DC_TOP] = x264_predict_8x8_dc_top_sse2; pf[I_PRED_8x8_DC_LEFT]= x264_predict_8x8_dc_left_sse2; pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_sse2; pf[I_PRED_8x8_DDR] = x264_predict_8x8_ddr_sse2; pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_sse2; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_sse2; pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_sse2; pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_sse2; *predict_8x8_filter = x264_predict_8x8_filter_sse2; if( !(cpu&X264_CPU_SSSE3) ) return; pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_ssse3; pf[I_PRED_8x8_DDR] = x264_predict_8x8_ddr_ssse3; pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_ssse3; pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_ssse3; pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_ssse3; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_ssse3; *predict_8x8_filter = x264_predict_8x8_filter_ssse3; if( cpu&X264_CPU_CACHELINE_64 ) { pf[I_PRED_8x8_DDL]= x264_predict_8x8_ddl_cache64_ssse3; pf[I_PRED_8x8_DDR]= x264_predict_8x8_ddr_cache64_ssse3; } if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_avx; pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_avx; pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_avx; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_avx; *predict_8x8_filter = x264_predict_8x8_filter_avx; #else pf[I_PRED_8x8_V] = x264_predict_8x8_v_mmx2; pf[I_PRED_8x8_H] = x264_predict_8x8_h_mmx2; pf[I_PRED_8x8_DC] = x264_predict_8x8_dc_mmx2; pf[I_PRED_8x8_DC_TOP] = x264_predict_8x8_dc_top_mmx2; pf[I_PRED_8x8_DC_LEFT]= x264_predict_8x8_dc_left_mmx2; pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_mmx2; pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_mmx2; *predict_8x8_filter = x264_predict_8x8_filter_mmx2; #if ARCH_X86 pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_mmx2; pf[I_PRED_8x8_DDR] = x264_predict_8x8_ddr_mmx2; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_mmx2; pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_mmx2; #endif if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_sse2; pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_sse2; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_sse2; pf[I_PRED_8x8_DDR] = x264_predict_8x8_ddr_sse2; pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_sse2; pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_sse2; if( !(cpu&X264_CPU_SSSE3) ) return; if( !(cpu&X264_CPU_SLOW_PALIGNR) ) { pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_ssse3; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_ssse3; } pf[I_PRED_8x8_HU] = x264_predict_8x8_hu_ssse3; *predict_8x8_filter = x264_predict_8x8_filter_ssse3; if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_8x8_DDL] = x264_predict_8x8_ddl_avx; pf[I_PRED_8x8_DDR] = x264_predict_8x8_ddr_avx; pf[I_PRED_8x8_VL] = x264_predict_8x8_vl_avx; pf[I_PRED_8x8_VR] = x264_predict_8x8_vr_avx; pf[I_PRED_8x8_HD] = x264_predict_8x8_hd_avx; #endif // HIGH_BIT_DEPTH } void x264_predict_4x4_init_mmx( uint32_t cpu, x264_predict_t pf[12] ) { if( !(cpu&X264_CPU_MMX2) ) return; pf[I_PRED_4x4_DC] = x264_predict_4x4_dc_mmx2; pf[I_PRED_4x4_DDL] = x264_predict_4x4_ddl_mmx2; pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_mmx2; pf[I_PRED_4x4_VL] = x264_predict_4x4_vl_mmx2; pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_mmx2; pf[I_PRED_4x4_HU] = x264_predict_4x4_hu_mmx2; #if HIGH_BIT_DEPTH if( !(cpu&X264_CPU_SSE2) ) return; pf[I_PRED_4x4_DDL] = x264_predict_4x4_ddl_sse2; pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_sse2; pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_sse2; pf[I_PRED_4x4_VL] = x264_predict_4x4_vl_sse2; pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_sse2; if( !(cpu&X264_CPU_SSSE3) ) return; pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_ssse3; pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_ssse3; pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_ssse3; if( !(cpu&X264_CPU_AVX) ) return; pf[I_PRED_4x4_DDL] = x264_predict_4x4_ddl_avx; pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_avx; pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_avx; pf[I_PRED_4x4_VL] = x264_predict_4x4_vl_avx; pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_avx; if( !(cpu&X264_CPU_AVX2) ) return; pf[I_PRED_4x4_H] = x264_predict_4x4_h_avx2; #else pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_mmx2; if( !(cpu&X264_CPU_SSSE3) ) return; pf[I_PRED_4x4_DDR] = x264_predict_4x4_ddr_ssse3; pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_ssse3; pf[I_PRED_4x4_HD] = x264_predict_4x4_hd_ssse3; if( cpu&X264_CPU_CACHELINE_64 ) pf[I_PRED_4x4_VR] = x264_predict_4x4_vr_cache64_ssse3; #endif // HIGH_BIT_DEPTH }