/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file elements-negative-offset.c * * Tests for a bug in the i965 driver. When moving all VBO pointers * down by the same offset in the same batchbuffer, it would be unable * to access the new vertex data. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint vbo; void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_vertex_buffer_object"); } enum piglit_result piglit_display(void) { bool pass = true; float green[] = {0.0, 1.0, 0.0, 0.0}; float blue[] = {0.0, 0.0, 1.0, 0.0}; float vertex_data[] = { /* quad 1 position */ -1.0, -1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, -1.0, 1.0, 0.0, 1.0, /* quad 1 color */ 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, /* quad 0 position */ 0.0, -1.0, 0.0, 1.0, 1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, /* quad 0 color */ 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, }; intptr_t quad0_pos_offset = 8 * 4 * sizeof(float); intptr_t quad0_color_offset = 12 * 4 * sizeof(float); intptr_t quad1_pos_offset = 0; intptr_t quad1_color_offset = 4 * 4 * sizeof(float); glClearColor(1.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glGenBuffersARB(1, &vbo); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertex_data), vertex_data, GL_DYNAMIC_DRAW); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(4, GL_FLOAT, 0, (void *)quad0_pos_offset); glColorPointer(4, GL_FLOAT, 0, (void *)quad0_color_offset); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glVertexPointer(4, GL_FLOAT, 0, (void *)quad1_pos_offset); glColorPointer(4, GL_FLOAT, 0, (void *)quad1_color_offset); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); pass = piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height / 2, green) && pass; pass = piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height / 2, blue) && pass; piglit_present_results(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDeleteBuffersARB(1, &vbo); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }