/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file teximage-multisample.c * * Section 3.8.4(TEXTURING) From GL spec 3.2 core: * Functions added 'glTexImage2DMultisample' * * For TexImage2DMultisample, target must be TEXTURE_2D_MULTISAMPLE or * PROXY_TEXTURE_2D_MULTISAMPLE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { bool pass = true; GLuint textures[3]; GLint num_samples; if(piglit_get_gl_version() < 32) { piglit_require_extension("GL_ARB_texture_multisample"); } /* Use the max number of samples for testing */ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &num_samples); glGenTextures(3, textures); /* Pass a Texture 2D Multisample */ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures[0]); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, num_samples, GL_RGB, 1024, 1024, GL_FALSE); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Pass a Proxy Texture 2d Multisample */ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures[1]); glTexImage2DMultisample(GL_PROXY_TEXTURE_2D_MULTISAMPLE, num_samples, GL_RGB, 1024, 1024, GL_FALSE); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Pass an Invalid Enum */ if (!piglit_khr_no_error) { glBindTexture(GL_TEXTURE_2D, textures[2]); glTexImage2DMultisample(GL_TEXTURE_2D, 4, GL_RGB, 1024, 1024, GL_FALSE); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }