/* * Copyright 2016 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include "piglit-util-gl.h" /* File: stencil-clear.c * * Tests whether clearing a multisample stencil texture, followed by a blit * and subsequent rendering works correctly. */ #define TEX_WIDTH 256 #define TEX_HEIGHT 256 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.window_width = TEX_WIDTH; config.window_height = TEX_HEIGHT; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint fbo, fbo_copy; static void usage(void) { fprintf(stderr, "usage: arb_texture_multisample-stencil-clear [samples N]\n"); exit(1); } enum piglit_result piglit_display(void) { static const float black[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; bool pass = true; glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glViewport(0, 0, TEX_WIDTH, TEX_HEIGHT); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearDepth(0.0f); glClearStencil(0); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_copy); /* This blit is there on purpose to trigger a bug in stencil decompress * on Radeon. The blit destination is not used. */ glBlitFramebuffer(0, 0, TEX_WIDTH, TEX_WIDTH, 0, 0, TEX_WIDTH, TEX_WIDTH, GL_STENCIL_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glEnable(GL_STENCIL_TEST); glStencilMask(255); glStencilFunc(GL_LEQUAL, 1, 255); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glColor4f(1.0, 1.0, 1.0, 1.0); glBegin(GL_TRIANGLE_FAN); glVertex3f( 0.0174f, -0.00413f, 1.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); glEnd(); glDisable(GL_STENCIL_TEST); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glClearColor(1.0, 0.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); glBlitFramebuffer(0, 0, TEX_WIDTH, TEX_HEIGHT, 0, 0, TEX_WIDTH, TEX_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); pass = piglit_probe_rect_rgb(0, 0, TEX_WIDTH, TEX_HEIGHT, black) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } GLuint create_fbo(unsigned num_color_samples, unsigned num_depth_samples) { GLenum tex_target; GLuint texColor; GLuint texZS; GLuint fbo; /* setup an fbo with (optionally multisample) textures */ glGenTextures(1, &texColor); glGenTextures(1, &texZS); if (num_color_samples != 0) { tex_target = GL_TEXTURE_2D_MULTISAMPLE; glBindTexture(tex_target, texZS); glTexImage2DMultisample( tex_target, num_depth_samples, GL_DEPTH32F_STENCIL8, TEX_WIDTH, TEX_HEIGHT, GL_TRUE); glBindTexture(tex_target, texColor); glTexImage2DMultisample( tex_target, num_color_samples, GL_RGBA8, TEX_WIDTH, TEX_HEIGHT, GL_TRUE); } else { tex_target = GL_TEXTURE_2D; glBindTexture(tex_target, texZS); glTexParameteri(tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(tex_target, 0, GL_DEPTH32F_STENCIL8, TEX_WIDTH, TEX_HEIGHT, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glBindTexture(tex_target, texColor); glTexParameteri(tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(tex_target, 0, GL_RGBA8, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_FLOAT, NULL); } glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, tex_target, texZS, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_target, texColor, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("Error during tex/fbo setup; no point continuing.\n"); piglit_report_result(PIGLIT_FAIL); } return fbo; } void piglit_init(int argc, char **argv) { GLint num_color_samples, num_depth_samples; piglit_require_extension("GL_ARB_texture_multisample"); /* By default, se the max number of samples for testing */ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &num_color_samples); glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &num_depth_samples); for (int i = 1; i < argc; ++i) { if (!strcmp(argv[i], "samples")) { ++i; if (i >= argc) usage(); num_color_samples = num_depth_samples = atoi(argv[i]); } else usage(); } printf("Number of color samples: %u depth samples: %d\n", num_color_samples, num_depth_samples); fbo = create_fbo(num_color_samples, num_depth_samples); fbo_copy = create_fbo(0, 0); }