/* * Copyright © 2013 Chris Forbes * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /* test execution of sample masking. * - set mask to half the samples * - render a red thing * - set mask to the other half of the samples * - render a green thing * * - blit from the MSAA buffer to the single-sampled FBO * - blit from the single-sampled FBO to the winsys buffer * - ensure that the pixels are yellow * * note the intermediate single-sampled FBO is only necessary so that * the resolve is always happening FBO->FBO; if we resolve into a winsys * buffer, there are sRGB interactions. */ GLuint fbo, ss_fbo, tex, ss_rb; enum piglit_result piglit_display(void) { float half_yellow[] = { 0.5f, 0.5f, 0.0f, 1.0f }; bool pass = true; glBindFramebuffer(GL_FRAMEBUFFER, fbo); glClearColor(0.2, 0.2, 0.2, 1.0); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SAMPLE_MASK); glSampleMaski(0, 0x3); /* first and second samples */ glColor4f(1.0, 0.0, 0.0, 1.0); piglit_draw_rect(-1,-1,2,2); glSampleMaski(0, 0xc); /* third and fourth samples */ glColor4f(0.0, 1.0, 0.0, 1.0); piglit_draw_rect(-1,-1,2,2); glDisable(GL_SAMPLE_MASK); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* resolve */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ss_fbo); glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* single-sampled blit */ glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); glBindFramebuffer(GL_READ_FRAMEBUFFER, ss_fbo); glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); /* the resolve done by the blit should * blend the red and green samples together */ pass = piglit_probe_pixel_rgba(32, 32, half_yellow) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool use_multisample_texture = false; GLint max_samples; piglit_require_extension("GL_ARB_texture_multisample"); glGetIntegerv(GL_MAX_SAMPLES, &max_samples); if (max_samples < 4) { /* We need 4x msaa for this test. Note that GL requires support * for at least 4x msaa when msaa is supported. */ printf("GL_MAX_SAMPLES = %d, need 4\n", max_samples); piglit_report_result(PIGLIT_SKIP); } while (++argv,--argc) { if (!strcmp(*argv, "-tex")) use_multisample_texture = true; } glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); if (use_multisample_texture) { /* use a multisample texture */ printf("Using GL_TEXTURE_2D_MULTISAMPLE\n"); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, 64, 64, GL_TRUE); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); } else { /* use a classic renderbuffer */ printf("Using classic MSAA renderbuffer\n"); glGenRenderbuffers(1, &tex); glBindRenderbuffer(GL_RENDERBUFFER, tex); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA, 64, 64); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, tex); } glGenFramebuffers(1, &ss_fbo); glBindFramebuffer(GL_FRAMEBUFFER, ss_fbo); glGenRenderbuffers(1, &ss_rb); glBindRenderbuffer(GL_RENDERBUFFER, ss_rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 64, 64); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, ss_rb); }