/* * Copyright © 2009-2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file glx-multi-context-ib.c * * Tests that multiple contexts drawing using index buffers work correctly. * * Catches a bug in the i965 driver in which index buffer state was * not reemitted across batchbuffer boundaries, if the first draw * after the batch didn't use the IB. */ #include #include "piglit-util-gl.h" #include "piglit-glx-util.h" int piglit_width = 50, piglit_height = 50; static Display *dpy; static Window win; static GLXContext ctx0, ctx1; GLuint vb_c0, vb_c1, ib_c0, ib_c1; static float green[] = {0, 1, 0, 0}; static float red[] = {1, 0, 0, 0}; /* c0 sets up an IB that will mess up c1's drawing, by only indexing * outside of c0's VBO. */ static void context0_init() { float vb_data[] = { 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, 1, -1, 1, 1, -1, 1, }; uint32_t ib_data[] = { 4, 5, 6, 7, }; glGenBuffersARB(1, &vb_c0); glGenBuffersARB(1, &ib_c0); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vb_c0); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vb_data), vb_data, GL_STATIC_DRAW); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(ib_data), ib_data, GL_STATIC_DRAW); } static void context1_init() { float vb_data[] = { -1, -1, 1, -1, 1, 1, -1, 1, }; uint32_t ib_data[] = { 0, 1, 2, 3, }; glGenBuffersARB(1, &vb_c1); glGenBuffersARB(1, &ib_c1); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vb_c1); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c1); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vb_data), vb_data, GL_STATIC_DRAW); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(ib_data), ib_data, GL_STATIC_DRAW); } static void context0_frame(void) { glXMakeCurrent(dpy, win, ctx0); glColor4fv(red); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vb_c0); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (void *)0); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT, (void *)0); } static void context1_frame(int iter) { glXMakeCurrent(dpy, win, ctx1); /* This is the drawing without an IB that triggered the driver * not reemitting IB state in the next draw call. * * The other context just exists to ensure that the race for * the IB getting smashed is lost, and is also the thing that * produces the glFlush()-based batchbuffer emits we rely on. */ glColor4fv(red); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); /* Failing draw call. */ if (iter == 1) glColor4fv(green); else glColor4fv(red); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vb_c0); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (void *)0); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT, (void *)0); } enum piglit_result draw(Display *dpy) { bool pass; context0_frame(); context1_frame(0); /* The issue was that on the second frame, failure occurred. */ context0_frame(); context1_frame(1); pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, green); glXSwapBuffers(dpy, win); glXMakeCurrent(dpy, None, None); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } int main(int argc, char **argv) { XVisualInfo *visinfo; int i; for(i = 1; i < argc; ++i) { if (!strcmp(argv[i], "-auto")) piglit_automatic = 1; else fprintf(stderr, "Unknown option: %s\n", argv[i]); } dpy = XOpenDisplay(NULL); if (dpy == NULL) { fprintf(stderr, "couldn't open display\n"); piglit_report_result(PIGLIT_FAIL); } visinfo = piglit_get_glx_visual(dpy); win = piglit_get_glx_window(dpy, visinfo); XMapWindow(dpy, win); ctx0 = piglit_get_glx_context(dpy, visinfo); ctx1 = piglit_get_glx_context(dpy, visinfo); glXMakeCurrent(dpy, win, ctx0); piglit_dispatch_default_init(PIGLIT_DISPATCH_GL); piglit_require_extension("GL_ARB_vertex_buffer_object"); context0_init(); glXMakeCurrent(dpy, win, ctx1); context1_init(); piglit_glx_event_loop(dpy, draw); XFree(visinfo); glXDestroyContext(dpy, ctx0); glXDestroyContext(dpy, ctx1); return 0; }