// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file adds defines about the platform we're currently building on. // Operating System: // FML_OS_WIN / FML_OS_MACOSX / FML_OS_LINUX / FML_OS_POSIX (MACOSX or LINUX) // / FML_OS_NACL (NACL_SFI or NACL_NONSFI) / FML_OS_NACL_SFI / // FML_OS_NACL_NONSFI // Compiler: // COMPILER_MSVC / COMPILER_GCC // Processor: // FML_ARCH_CPU_X86 / FML_ARCH_CPU_X86_64 / FML_ARCH_CPU_X86_FAMILY (X86 or // X86_64) FML_ARCH_CPU_32_BITS / FML_ARCH_CPU_64_BITS #ifndef FLUTTER_FML_BUILD_CONFIG_H_ #define FLUTTER_FML_BUILD_CONFIG_H_ #if defined(__Fuchsia__) #define OS_FUCHSIA 1 #elif defined(ANDROID) #define FML_OS_ANDROID 1 #elif defined(__APPLE__) // only include TargetConditions after testing ANDROID as some android builds // on mac don't have this header available and it's not needed unless the target // is really mac/ios. #include #define FML_OS_MACOSX 1 #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE #define FML_OS_IOS 1 #endif // defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE #elif defined(__linux__) #define FML_OS_LINUX 1 // include a system header to pull in features.h for glibc/uclibc macros. #include #if defined(__GLIBC__) && !defined(__UCLIBC__) // we really are using glibc, not uClibc pretending to be glibc #define LIBC_GLIBC 1 #endif #elif defined(_WIN32) #define FML_OS_WIN 1 #elif defined(__FreeBSD__) #define FML_OS_FREEBSD 1 #elif defined(__OpenBSD__) #define FML_OS_OPENBSD 1 #elif defined(__sun) #define FML_OS_SOLARIS 1 #elif defined(__QNXNTO__) #define FML_OS_QNX 1 #else #error Please add support for your platform in flutter/fml/build_config.h #endif // For access to standard BSD features, use FML_OS_BSD instead of a // more specific macro. #if defined(FML_OS_FREEBSD) || defined(FML_OS_OPENBSD) #define FML_OS_BSD 1 #endif // For access to standard POSIXish features, use FML_OS_POSIX instead of a // more specific macro. #if defined(FML_OS_MACOSX) || defined(FML_OS_LINUX) || \ defined(FML_OS_FREEBSD) || defined(FML_OS_OPENBSD) || \ defined(FML_OS_SOLARIS) || defined(FML_OS_ANDROID) || \ defined(FML_OS_NACL) || defined(FML_OS_QNX) #define FML_OS_POSIX 1 #endif // Processor architecture detection. For more info on what's defined, see: // http://msdn.microsoft.com/en-us/library/b0084kay.aspx // http://www.agner.org/optimize/calling_conventions.pdf // or with gcc, run: "echo | gcc -E -dM -" #if defined(_M_X64) || defined(__x86_64__) #define FML_ARCH_CPU_X86_FAMILY 1 #define FML_ARCH_CPU_X86_64 1 #define FML_ARCH_CPU_64_BITS 1 #define FML_ARCH_CPU_LITTLE_ENDIAN 1 #elif defined(_M_IX86) || defined(__i386__) #define FML_ARCH_CPU_X86_FAMILY 1 #define FML_ARCH_CPU_X86 1 #define FML_ARCH_CPU_32_BITS 1 #define FML_ARCH_CPU_LITTLE_ENDIAN 1 #elif defined(__ARMEL__) #define FML_ARCH_CPU_ARM_FAMILY 1 #define FML_ARCH_CPU_ARMEL 1 #define FML_ARCH_CPU_32_BITS 1 #define FML_ARCH_CPU_LITTLE_ENDIAN 1 #elif defined(__aarch64__) #define FML_ARCH_CPU_ARM_FAMILY 1 #define FML_ARCH_CPU_ARM64 1 #define FML_ARCH_CPU_64_BITS 1 #define FML_ARCH_CPU_LITTLE_ENDIAN 1 #elif defined(__pnacl__) #define FML_ARCH_CPU_32_BITS 1 #define FML_ARCH_CPU_LITTLE_ENDIAN 1 #else #error Please add support for your architecture in flutter/fml/build_config.h #endif #endif // FLUTTER_FML_BUILD_CONFIG_H_