/* SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause) */ #ifndef __LINUX_LIST_H #define __LINUX_LIST_H #include #define LIST_HEAD_INIT(name) { &(name), &(name) } #define LIST_HEAD(name) \ struct list_head name = LIST_HEAD_INIT(name) #define POISON_POINTER_DELTA 0 #define LIST_POISON1 ((void *) 0x100 + POISON_POINTER_DELTA) #define LIST_POISON2 ((void *) 0x200 + POISON_POINTER_DELTA) static inline void INIT_LIST_HEAD(struct list_head *list) { list->next = list; list->prev = list; } static inline void __list_add(struct list_head *new, struct list_head *prev, struct list_head *next) { next->prev = new; new->next = next; new->prev = prev; prev->next = new; } /** * list_add - add a new entry * @new: new entry to be added * @head: list head to add it after * * Insert a new entry after the specified head. * This is good for implementing stacks. */ static inline void list_add(struct list_head *new, struct list_head *head) { __list_add(new, head, head->next); } /** * list_add_tail - add a new entry * @new: new entry to be added * @head: list head to add it before * * Insert a new entry before the specified head. * This is useful for implementing queues. */ static inline void list_add_tail(struct list_head *new, struct list_head *head) { __list_add(new, head->prev, head); } /* * Delete a list entry by making the prev/next entries * point to each other. * * This is only for internal list manipulation where we know * the prev/next entries already! */ static inline void __list_del(struct list_head * prev, struct list_head * next) { next->prev = prev; prev->next = next; } /** * list_del - deletes entry from list. * @entry: the element to delete from the list. * Note: list_empty() on entry does not return true after this, the entry is * in an undefined state. */ static inline void __list_del_entry(struct list_head *entry) { __list_del(entry->prev, entry->next); } static inline void list_del(struct list_head *entry) { __list_del(entry->prev, entry->next); entry->next = LIST_POISON1; entry->prev = LIST_POISON2; } static inline int list_empty(const struct list_head *head) { return head->next == head; } #define list_entry(ptr, type, member) \ container_of(ptr, type, member) #define list_first_entry(ptr, type, member) \ list_entry((ptr)->next, type, member) #define list_last_entry(ptr, type, member) \ list_entry((ptr)->prev, type, member) #define list_next_entry(pos, member) \ list_entry((pos)->member.next, typeof(*(pos)), member) #define list_prev_entry(pos, member) \ list_entry((pos)->member.prev, typeof(*(pos)), member) #define list_for_each_entry(pos, head, member) \ for (pos = list_first_entry(head, typeof(*pos), member); \ &pos->member != (head); \ pos = list_next_entry(pos, member)) #define list_for_each_entry_from(pos, head, member) \ for (; &pos->member != (head); \ pos = list_next_entry(pos, member)) #define list_for_each_entry_safe(pos, n, head, member) \ for (pos = list_first_entry(head, typeof(*pos), member), \ n = list_next_entry(pos, member); \ &pos->member != (head); \ pos = n, n = list_next_entry(n, member)) #endif