/* * Copyright © 2000, 2008 Keith Packard * 2004 Eric Anholt * 2005 Zack Rusin * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of copyright holders not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Copyright holders make no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN * AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /** @file * UXA - the unified memory acceleration architecture. * * This is the header containing the public API of UXA for uxa drivers. */ #ifndef UXA_H #define UXA_H #include "scrnintstr.h" #include "pixmapstr.h" #include "windowstr.h" #include "gcstruct.h" #include "picturestr.h" #include "fb.h" #define UXA_VERSION_MAJOR 1 #define UXA_VERSION_MINOR 0 #define UXA_VERSION_RELEASE 0 typedef enum { UXA_ACCESS_RO, UXA_ACCESS_RW, } uxa_access_t; /** * The UxaDriver structure is allocated through uxa_driver_alloc(), and then * fllled in by drivers. */ typedef struct _UxaDriver { /** * uxa_major and uxa_minor should be set by the driver to the version of * UXA which the driver was compiled for (or configures itself at * runtime to support). This allows UXA to extend the structure for * new features without breaking ABI for drivers compiled against * older versions. */ int uxa_major, uxa_minor; /** * The flags field is bitfield of boolean values controlling UXA's * behavior. * * The flags include UXA_TWO_BITBLT_DIRECTIONS. */ int flags; /** @name solid * @{ */ /** * check_solid() checks whether the driver can do a solid fill to this drawable. * @param pDrawable Destination drawable * @param alu raster operation * @param planemask write mask for the fill * * The check_solid() call is recommended if prepare_solid() is * implemented, but is not required. */ Bool(*check_solid) (DrawablePtr pDrawable, int alu, Pixel planemask); /** * prepare_solid() sets up the driver for doing a solid fill. * @param pPixmap Destination pixmap * @param alu raster operation * @param planemask write mask for the fill * @param fg "foreground" color for the fill * * This call should set up the driver for doing a series of solid fills * through the solid() call. The alu raster op is one of the GX* * graphics functions listed in X.h, and typically maps to a similar * single-byte "ROP" setting in all hardware. The planemask controls * which bits of the destination should be affected, and will only * represent the bits up to the depth of pPixmap. The fg is the pixel * value of the foreground color referred to in ROP descriptions. * * Note that many drivers will need to store some of the data in the * driver private record, for sending to the hardware with each * drawing command. * * The prepare_solid() call is required of all drivers, but it may fail * for any reason. Failure results in a fallback to software rendering. */ Bool(*prepare_solid) (PixmapPtr pPixmap, int alu, Pixel planemask, Pixel fg); /** * solid() performs a solid fill set up in the last prepare_solid() * call. * * @param pPixmap destination pixmap * @param x1 left coordinate * @param y1 top coordinate * @param x2 right coordinate * @param y2 bottom coordinate * * Performs the fill set up by the last prepare_solid() call, * covering the area from (x1,y1) to (x2,y2) in pPixmap. Note that * the coordinates are in the coordinate space of the destination * pixmap, so the driver will need to set up the hardware's offset * and pitch for the destination coordinates according to the pixmap's * offset and pitch within framebuffer. * * This call is required if prepare_solid() ever succeeds. */ void (*solid) (PixmapPtr pPixmap, int x1, int y1, int x2, int y2); /** * done_solid() finishes a set of solid fills. * * @param pPixmap destination pixmap. * * The done_solid() call is called at the end of a series of consecutive * solid() calls following a successful prepare_solid(). This allows * drivers to finish up emitting drawing commands that were buffered, or * clean up state from prepare_solid(). * * This call is required if prepare_solid() ever succeeds. */ void (*done_solid) (PixmapPtr pPixmap); /** @} */ /** @name copy * @{ */ /** * check_copy() checks whether the driver can blit between the two Pictures */ Bool(*check_copy) (PixmapPtr pSrc, PixmapPtr pDst, int alu, Pixel planemask); /** * prepare_copy() sets up the driver for doing a copy within video * memory. - * * @param pSrcPixmap source pixmap * @param pDstPixmap destination pixmap * @param dx X copy direction * @param dy Y copy direction * @param alu raster operation * @param planemask write mask for the fill * * This call should set up the driver for doing a series of copies * from the pSrcPixmap to the pDstPixmap. The dx flag will be * positive if the * hardware should do the copy from the left to the right, and dy will * be positive if the copy should be done from the top to the bottom. * This is to deal with self-overlapping copies when * pSrcPixmap == pDstPixmap. * * If your hardware can only support blits that are (left to right, * top to bottom) or (right to left, bottom to top), then you should * set #UXA_TWO_BITBLT_DIRECTIONS, and UXA will break down copy * operations to ones that meet those requirements. The alu raster * op is one of the GX* graphics functions listed in X.h, and * typically maps to a similar single-byte "ROP" setting in all * hardware. The planemask controls which bits of the destination * should be affected, and will only represent the bits up to the * depth of pPixmap. * * Note that many drivers will need to store some of the data in the * driver private record, for sending to the hardware with each * drawing command. * * The prepare_copy() call is required of all drivers, but it may fail * for any reason. Failure results in a fallback to software rendering. */ Bool(*prepare_copy) (PixmapPtr pSrcPixmap, PixmapPtr pDstPixmap, int dx, int dy, int alu, Pixel planemask); /** * copy() performs a copy set up in the last prepare_copy call. * * @param pDstPixmap destination pixmap * @param srcX source X coordinate * @param srcY source Y coordinate * @param dstX destination X coordinate * @param dstY destination Y coordinate * @param width width of the rectangle to be copied * @param height height of the rectangle to be copied. * * Performs the copy set up by the last prepare_copy() call, copying the * rectangle from (srcX, srcY) to (srcX + width, srcY + width) in the * source pixmap to the same-sized rectangle at (dstX, dstY) in the * destination pixmap. Those rectangles may overlap in memory, if * pSrcPixmap == pDstPixmap. Note that this call does not receive the * pSrcPixmap as an argument -- if it's needed in this function, it * should be stored in the driver private during prepare_copy(). As * with solid(), the coordinates are in the coordinate space of each * pixmap, so the driver will need to set up source and destination * pitches and offsets from those pixmaps, probably using * uxaGetPixmapOffset() and uxa_get_pixmap_pitch(). * * This call is required if prepare_copy ever succeeds. */ void (*copy) (PixmapPtr pDstPixmap, int srcX, int srcY, int dstX, int dstY, int width, int height); /** * done_copy() finishes a set of copies. * * @param pPixmap destination pixmap. * * The done_copy() call is called at the end of a series of consecutive * copy() calls following a successful prepare_copy(). This allows * drivers to finish up emitting drawing commands that were buffered, * or clean up state from prepare_copy(). * * This call is required if prepare_copy() ever succeeds. */ void (*done_copy) (PixmapPtr pDstPixmap); /** @} */ /** @name composite * @{ */ /** * check_composite() checks to see if a composite operation could be * accelerated. * * @param op Render operation * @param pSrcPicture source Picture * @param pMaskPicture mask picture * @param pDstPicture destination Picture * @param width The width of the composite operation * @param height The height of the composite operation * * The check_composite() call checks if the driver could handle * acceleration of op with the given source, mask, and destination * pictures. This allows drivers to check source and destination * formats, supported operations, transformations, and component * alpha state, and send operations it can't support to software * rendering early on. * * See prepare_composite() for more details on likely issues that * drivers will have in accelerating composite operations. * * The check_composite() call is recommended if prepare_composite() is * implemented, but is not required. */ Bool(*check_composite) (int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture, PicturePtr pDstPicture, int width, int height); /** * check_composite_target() checks to see if the destination of the composite * operation can be used without midification. * * @param pixmap Destination Pixmap * * The check_composite_target() call is recommended if prepare_composite() is * implemented, but is not required. */ Bool(*check_composite_target) (PixmapPtr pixmap); /** * check_composite_texture() checks to see if a source to the composite * operation can be used without midification. * * @param pScreen Screen * @param pPicture Picture * * The check_composite_texture() call is recommended if prepare_composite() is * implemented, but is not required. */ Bool(*check_composite_texture) (ScreenPtr pScreen, PicturePtr pPicture); /** * prepare_composite() sets up the driver for doing a composite * operation described in the Render extension protocol spec. * * @param op Render operation * @param pSrcPicture source Picture * @param pMaskPicture mask picture * @param pDstPicture destination Picture * @param pSrc source pixmap * @param pMask mask pixmap * @param pDst destination pixmap * * This call should set up the driver for doing a series of composite * operations, as described in the Render protocol spec, with the given * pSrcPicture, pMaskPicture, and pDstPicture. The pSrc, pMask, and * pDst are the pixmaps containing the pixel data, and should be used * for setting the offset and pitch used for the coordinate spaces for * each of the Pictures. * * Notes on interpreting Picture structures: * - The Picture structures will always have a valid pDrawable. * - The Picture structures will never have alphaMap set. * - The mask Picture (and therefore pMask) may be NULL, in which case * the operation is simply src OP dst instead of src IN mask OP dst, * and mask coordinates should be ignored. * - pMarkPicture may have componentAlpha set, which greatly changes * the behavior of the composite operation. componentAlpha has no * effect when set on pSrcPicture or pDstPicture. * - The source and mask Pictures may have a transformation set * (Picture->transform != NULL), which means that the source * coordinates should be transformed by that transformation, * resulting in scaling, rotation, etc. The PictureTransformPoint() * call can transform coordinates for you. Transforms have no * effect on Pictures when used as a destination. * - The source and mask pictures may have a filter set. * PictFilterNearest and PictFilterBilinear are defined in the * Render protocol, but others may be encountered, and must be * handled correctly (usually by prepare_composite failing, and * falling back to software). Filters have * no effect on Pictures when used as a destination. * - The source and mask Pictures may have repeating set, which must be * respected. Many chipsets will be unable to support repeating on * pixmaps that have a width or height that is not a power of two. * * If your hardware can't support source pictures (textures) with * non-power-of-two pitches, you should set #UXA_OFFSCREEN_ALIGN_POT. * * Note that many drivers will need to store some of the data in the * driver private record, for sending to the hardware with each * drawing command. * * The prepare_composite() call is not required. However, it is highly * recommended for performance of antialiased font rendering and * performance of cairo applications. Failure results in a fallback * to software rendering. */ Bool(*prepare_composite) (int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture, PicturePtr pDstPicture, PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst); /** * composite() performs a composite operation set up in the last * prepare_composite() call. * * @param pDstPixmap destination pixmap * @param srcX source X coordinate * @param srcY source Y coordinate * @param maskX source X coordinate * @param maskY source Y coordinate * @param dstX destination X coordinate * @param dstY destination Y coordinate * @param width destination rectangle width * @param height destination rectangle height * * Performs the composite operation set up by the last * prepare_composite() call, to the rectangle from (dstX, dstY) to * (dstX + width, dstY + height) in the destination Pixmap. Note that * if a transformation was set on the source or mask Pictures, the * source rectangles may not be the same size as the destination * rectangles and filtering. Getting the coordinate transformation * right at the subpixel level can be tricky, and rendercheck * can test this for you. * * This call is required if prepare_composite() ever succeeds. */ void (*composite) (PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int width, int height); /** * done_composite() finishes a set of composite operations. * * @param pPixmap destination pixmap. * * The done_composite() call is called at the end of a series of * consecutive composite() calls following a successful * prepare_composite(). This allows drivers to finish up emitting * drawing commands that were buffered, or clean up state from * prepare_composite(). * * This call is required if prepare_composite() ever succeeds. */ void (*done_composite) (PixmapPtr pDst); /** @} */ /** * put_image() loads a rectangle of data from src into pDst. * * @param pDst destination pixmap * @param x destination X coordinate. * @param y destination Y coordinate * @param width width of the rectangle to be copied * @param height height of the rectangle to be copied * @param src pointer to the beginning of the source data * @param src_pitch pitch (in bytes) of the lines of source data. * * put_image() copies data in system memory beginning at src (with * pitch src_pitch) into the destination pixmap from (x, y) to * (x + width, y + height). This is typically done with hostdata * uploads, where the CPU sets up a blit command on the hardware with * instructions that the blit data will be fed through some sort of * aperture on the card. * * put_image() is most important for the performance of uxa_glyphs() * (antialiased font drawing) by allowing pipelining of data uploads, * avoiding a sync of the card after each glyph. * * @return TRUE if the driver successfully uploaded the data. FALSE * indicates that UXA should fall back to doing the upload in software. * * put_image() is not required, but is recommended if composite * acceleration is supported. */ Bool(*put_image) (PixmapPtr pDst, int x, int y, int w, int h, char *src, int src_pitch); /** * get_image() loads a rectangle of data from pSrc into dst * * @param pSrc source pixmap * @param x source X coordinate. * @param y source Y coordinate * @param width width of the rectangle to be copied * @param height height of the rectangle to be copied * @param dst pointer to the beginning of the destination data * @param dst_pitch pitch (in bytes) of the lines of destination data. * * get_image() copies data from offscreen memory in pSrc from * (x, y) to (x + width, y + height), to system memory starting at * dst (with pitch dst_pitch). This would usually be done * using scatter-gather DMA, supported by a DRM call, or by blitting * to AGP and then synchronously reading from AGP. * * @return TRUE if the driver successfully downloaded the data. FALSE * indicates that UXA should fall back to doing the download in * software. * * get_image() is not required, but is highly recommended. */ Bool(*get_image) (PixmapPtr pSrc, int x, int y, int w, int h, char *dst, int dst_pitch); /** @{ */ /** * prepare_access() is called before CPU access to an offscreen pixmap. * * @param pPix the pixmap being accessed * @param index the index of the pixmap being accessed. * * prepare_access() will be called before CPU access to an offscreen * pixmap. * * This can be used to set up hardware surfaces for byteswapping or * untiling, or to adjust the pixmap's devPrivate.ptr for the purpose of * making CPU access use a different aperture. * * The index is one of #UXA_PREPARE_DEST, #UXA_PREPARE_SRC, or * #UXA_PREPARE_MASK, indicating which pixmap is in question. Since * only up to three pixmaps will have prepare_access() called on them * per operation, drivers can have a small, statically-allocated space * to maintain state for prepare_access() and finish_access() in. * Note that the same pixmap may have prepare_access() called on it * more than once, for uxample when doing a copy within the same * pixmap (so it gets prepare_access as * #UXA_PREPARE_DEST and then as #UXA_PREPARE_SRC). * * prepare_access() may fail. An example might be the case of * hardware that can set up 1 or 2 surfaces for CPU access, but not * 3. If prepare_access() * fails, UXA will migrate the pixmap to system memory. * get_image() must be implemented and must not fail if a driver * wishes to fail in prepare_access(). prepare_access() must not * fail when pPix is the visible screen, because the visible screen * can not be migrated. * * @return TRUE if prepare_access() successfully prepared the pixmap * for CPU drawing. * @return FALSE if prepare_access() is unsuccessful and UXA should use * get_image() to migate the pixmap out. */ Bool(*prepare_access) (PixmapPtr pPix, uxa_access_t access); /** * finish_access() is called after CPU access to an offscreen pixmap. * * @param pPix the pixmap being accessed * @param index the index of the pixmap being accessed. * * finish_access() will be called after finishing CPU access of an * offscreen pixmap set up by prepare_access(). Note that the * finish_access() will not be called if prepare_access() failed. */ void (*finish_access) (PixmapPtr pPix, uxa_access_t access); /** * PixmapIsOffscreen() is an optional driver replacement to * uxa_pixmap_is_offscreen(). Set to NULL if you want the standard * behaviour of uxa_pixmap_is_offscreen(). * * @param pPix the pixmap * @return TRUE if the given drawable is in framebuffer memory. * * uxa_pixmap_is_offscreen() is used to determine if a pixmap is in * offscreen memory, meaning that acceleration could probably be done * to it, and that it will need to be wrapped by * prepare_access()/finish_access() when accessing it with the CPU. */ Bool(*pixmap_is_offscreen) (PixmapPtr pPix); /** @} */ } uxa_driver_t; /** @name UXA driver flags * @{ */ /** * UXA_TWO_BITBLT_DIRECTIONS indicates to UXA that the driver can only * support copies that are (left-to-right, top-to-bottom) or * (right-to-left, bottom-to-top). */ #define UXA_TWO_BITBLT_DIRECTIONS (1 << 2) /** @} */ /** @name UXA CreatePixmap hint flags * @{ */ /** * Flag to hint that the first operation on the pixmap will be a * prepare_access. */ #define UXA_CREATE_PIXMAP_FOR_MAP 0x20000000 /** @} */ uxa_driver_t *uxa_driver_alloc(void); Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver); Bool uxa_resources_init(ScreenPtr screen); void uxa_driver_fini(ScreenPtr pScreen); CARD32 uxa_get_pixmap_first_pixel(PixmapPtr pPixmap); Bool uxa_get_color_for_pixmap (PixmapPtr pixmap, CARD32 src_format, CARD32 dst_format, CARD32 *pixel); void uxa_set_fallback_debug(ScreenPtr screen, Bool enable); void uxa_set_force_fallback(ScreenPtr screen, Bool enable); /** * Returns TRUE if the given planemask covers all the significant bits in the * pixel values for pDrawable. */ #define UXA_PM_IS_SOLID(_pDrawable, _pm) \ (((_pm) & FbFullMask((_pDrawable)->depth)) == \ FbFullMask((_pDrawable)->depth)) #endif /* UXA_H */