/* * Copyright © 2001 Keith Packard * * Partly based on code that is Copyright © The XFree86 Project Inc. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ /** @file * This file covers the initialization and teardown of UXA, and has various * functions not responsible for performing rendering, pixmap migration, or * memory management. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "uxa-priv.h" #include #include "dixfontstr.h" #include "uxa.h" #if HAS_DEVPRIVATEKEYREC DevPrivateKeyRec uxa_screen_index; #else int uxa_screen_index; #endif /** * uxa_get_drawable_pixmap() returns a backing pixmap for a given drawable. * * @param pDrawable the drawable being requested. * * This function returns the backing pixmap for a drawable, whether it is a * redirected window, unredirected window, or already a pixmap. Note that * coordinate translation is needed when drawing to the backing pixmap of a * redirected window, and the translation coordinates are provided by calling * uxa_get_drawable_pixmap() on the drawable. */ PixmapPtr uxa_get_drawable_pixmap(DrawablePtr pDrawable) { if (pDrawable->type == DRAWABLE_WINDOW) return pDrawable->pScreen-> GetWindowPixmap((WindowPtr) pDrawable); else return (PixmapPtr) pDrawable; } /** * Sets the offsets to add to coordinates to make them address the same bits in * the backing drawable. These coordinates are nonzero only for redirected * windows. */ void uxa_get_drawable_deltas(DrawablePtr pDrawable, PixmapPtr pPixmap, int *xp, int *yp) { #ifdef COMPOSITE if (pDrawable->type == DRAWABLE_WINDOW) { *xp = -pPixmap->screen_x; *yp = -pPixmap->screen_y; return; } #endif *xp = 0; *yp = 0; } /** * uxa_pixmap_is_offscreen() is used to determine if a pixmap is in offscreen * memory, meaning that acceleration could probably be done to it, and that it * will need to be wrapped by PrepareAccess()/FinishAccess() when accessing it * with the CPU. * * Note that except for UploadToScreen()/DownloadFromScreen() (which explicitly * deal with moving pixmaps in and out of system memory), UXA will give drivers * pixmaps as arguments for which uxa_pixmap_is_offscreen() is TRUE. * * @return TRUE if the given drawable is in framebuffer memory. */ Bool uxa_pixmap_is_offscreen(PixmapPtr p) { ScreenPtr pScreen = p->drawable.pScreen; uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); if (uxa_screen->info->pixmap_is_offscreen) return uxa_screen->info->pixmap_is_offscreen(p); return FALSE; } /** * uxa_drawable_is_offscreen() is a convenience wrapper for * uxa_pixmap_is_offscreen(). */ Bool uxa_drawable_is_offscreen(DrawablePtr pDrawable) { return uxa_pixmap_is_offscreen(uxa_get_drawable_pixmap(pDrawable)); } /** * Returns the pixmap which backs a drawable, and the offsets to add to * coordinates to make them address the same bits in the backing drawable. */ PixmapPtr uxa_get_offscreen_pixmap(DrawablePtr drawable, int *xp, int *yp) { PixmapPtr pixmap = uxa_get_drawable_pixmap(drawable); uxa_get_drawable_deltas(drawable, pixmap, xp, yp); if (uxa_pixmap_is_offscreen(pixmap)) return pixmap; else return NULL; } /** * uxa_prepare_access() is UXA's wrapper for the driver's PrepareAccess() handler. * * It deals with waiting for synchronization with the card, determining if * PrepareAccess() is necessary, and working around PrepareAccess() failure. */ Bool uxa_prepare_access(DrawablePtr pDrawable, uxa_access_t access) { ScreenPtr pScreen = pDrawable->pScreen; uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); PixmapPtr pPixmap = uxa_get_drawable_pixmap(pDrawable); Bool offscreen = uxa_pixmap_is_offscreen(pPixmap); if (!offscreen) return TRUE; if (uxa_screen->info->prepare_access) return (*uxa_screen->info->prepare_access) (pPixmap, access); return TRUE; } /** * uxa_finish_access() is UXA's wrapper for the driver's finish_access() handler. * * It deals with calling the driver's finish_access() only if necessary. */ void uxa_finish_access(DrawablePtr pDrawable, uxa_access_t access) { ScreenPtr pScreen = pDrawable->pScreen; uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); PixmapPtr pPixmap; if (uxa_screen->info->finish_access == NULL) return; pPixmap = uxa_get_drawable_pixmap(pDrawable); if (!uxa_pixmap_is_offscreen(pPixmap)) return; (*uxa_screen->info->finish_access) (pPixmap, access); } /** * uxa_validate_gc() sets the ops to UXA's implementations, which may be * accelerated or may sync the card and fall back to fb. */ static void uxa_validate_gc(GCPtr pGC, unsigned long changes, DrawablePtr pDrawable) { /* fbValidateGC will do direct access to pixmaps if the tiling has * changed. * Preempt fbValidateGC by doing its work and masking the change out, so * that we can do the Prepare/finish_access. */ #ifdef FB_24_32BIT if ((changes & GCTile) && fbGetRotatedPixmap(pGC)) { (*pGC->pScreen->DestroyPixmap) (fbGetRotatedPixmap(pGC)); fbGetRotatedPixmap(pGC) = 0; } if (pGC->fillStyle == FillTiled) { PixmapPtr pOldTile, pNewTile; pOldTile = pGC->tile.pixmap; if (pOldTile->drawable.bitsPerPixel != pDrawable->bitsPerPixel) { pNewTile = fbGetRotatedPixmap(pGC); if (!pNewTile || pNewTile->drawable.bitsPerPixel != pDrawable->bitsPerPixel) { if (pNewTile) (*pGC->pScreen-> DestroyPixmap) (pNewTile); /* fb24_32ReformatTile will do direct access * of a newly-allocated pixmap. This isn't a * problem yet, since we don't put pixmaps in * FB until at least one accelerated UXA op. */ if (uxa_prepare_access (&pOldTile->drawable, UXA_ACCESS_RO)) { pNewTile = fb24_32ReformatTile(pOldTile, pDrawable-> bitsPerPixel); uxa_finish_access(&pOldTile->drawable, UXA_ACCESS_RO); } } if (pNewTile) { fbGetRotatedPixmap(pGC) = pOldTile; pGC->tile.pixmap = pNewTile; changes |= GCTile; } } } #endif if (changes & GCTile) { if (!pGC->tileIsPixel && FbEvenTile(pGC->tile.pixmap->drawable.width * pDrawable->bitsPerPixel)) { if (uxa_prepare_access (&pGC->tile.pixmap->drawable, UXA_ACCESS_RW)) { fbPadPixmap(pGC->tile.pixmap); uxa_finish_access(&pGC->tile.pixmap->drawable, UXA_ACCESS_RW); } } /* Mask out the GCTile change notification, now that we've * done FB's job for it. */ changes &= ~GCTile; } if (changes & GCStipple && pGC->stipple) { /* We can't inline stipple handling like we do for GCTile * because it sets fbgc privates. */ if (uxa_prepare_access(&pGC->stipple->drawable, UXA_ACCESS_RW)) { fbValidateGC(pGC, changes, pDrawable); uxa_finish_access(&pGC->stipple->drawable, UXA_ACCESS_RW); } } else { fbValidateGC(pGC, changes, pDrawable); } pGC->ops = (GCOps *) & uxa_ops; } static GCFuncs uxaGCFuncs = { uxa_validate_gc, miChangeGC, miCopyGC, miDestroyGC, miChangeClip, miDestroyClip, miCopyClip }; /** * uxa_create_gc makes a new GC and hooks up its funcs handler, so that * uxa_validate_gc() will get called. */ static int uxa_create_gc(GCPtr pGC) { if (!fbCreateGC(pGC)) return FALSE; pGC->funcs = &uxaGCFuncs; return TRUE; } Bool uxa_prepare_access_window(WindowPtr pWin) { if (pWin->backgroundState == BackgroundPixmap) { if (!uxa_prepare_access (&pWin->background.pixmap->drawable, UXA_ACCESS_RO)) return FALSE; } if (pWin->borderIsPixel == FALSE) { if (!uxa_prepare_access (&pWin->border.pixmap->drawable, UXA_ACCESS_RO)) { if (pWin->backgroundState == BackgroundPixmap) uxa_finish_access(&pWin->background.pixmap-> drawable, UXA_ACCESS_RO); return FALSE; } } return TRUE; } void uxa_finish_access_window(WindowPtr pWin) { if (pWin->backgroundState == BackgroundPixmap) uxa_finish_access(&pWin->background.pixmap->drawable, UXA_ACCESS_RO); if (pWin->borderIsPixel == FALSE) uxa_finish_access(&pWin->border.pixmap->drawable, UXA_ACCESS_RO); } static Bool uxa_change_window_attributes(WindowPtr pWin, unsigned long mask) { Bool ret; if (!uxa_prepare_access_window(pWin)) return FALSE; ret = fbChangeWindowAttributes(pWin, mask); uxa_finish_access_window(pWin); return ret; } static RegionPtr uxa_bitmap_to_region(PixmapPtr pPix) { RegionPtr ret; if (!uxa_prepare_access(&pPix->drawable, UXA_ACCESS_RO)) return NULL; ret = fbPixmapToRegion(pPix); uxa_finish_access(&pPix->drawable, UXA_ACCESS_RO); return ret; } void uxa_set_fallback_debug(ScreenPtr screen, Bool enable) { uxa_screen_t *uxa_screen = uxa_get_screen(screen); uxa_screen->fallback_debug = enable; } void uxa_set_force_fallback(ScreenPtr screen, Bool value) { uxa_screen_t *uxa_screen = uxa_get_screen(screen); uxa_screen->force_fallback = value; } /** * uxa_close_screen() unwraps its wrapped screen functions and tears down UXA's * screen private, before calling down to the next CloseSccreen. */ static Bool uxa_close_screen(CLOSE_SCREEN_ARGS_DECL) { uxa_screen_t *uxa_screen = uxa_get_screen(screen); #ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(screen); #endif int n; if (uxa_screen->solid_clear) FreePicture(uxa_screen->solid_clear, 0); if (uxa_screen->solid_black) FreePicture(uxa_screen->solid_black, 0); if (uxa_screen->solid_white) FreePicture(uxa_screen->solid_white, 0); for (n = 0; n < uxa_screen->solid_cache_size; n++) FreePicture(uxa_screen->solid_cache[n].picture, 0); uxa_glyphs_fini(screen); #if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,99,903,0) if (screen->devPrivate) { /* Destroy the pixmap created by miScreenInit() *before* * chaining up as we finalize ourselves here and so this * is the last chance we have of releasing our resources * associated with the Pixmap. So do it first. */ (void) (*screen->DestroyPixmap) (screen->devPrivate); screen->devPrivate = NULL; } #endif screen->CreateGC = uxa_screen->SavedCreateGC; screen->CloseScreen = uxa_screen->SavedCloseScreen; screen->GetImage = uxa_screen->SavedGetImage; screen->GetSpans = uxa_screen->SavedGetSpans; screen->CreatePixmap = uxa_screen->SavedCreatePixmap; screen->DestroyPixmap = uxa_screen->SavedDestroyPixmap; screen->CopyWindow = uxa_screen->SavedCopyWindow; screen->ChangeWindowAttributes = uxa_screen->SavedChangeWindowAttributes; screen->BitmapToRegion = uxa_screen->SavedBitmapToRegion; #ifdef RENDER if (ps) { ps->Composite = uxa_screen->SavedComposite; ps->Glyphs = uxa_screen->SavedGlyphs; ps->Trapezoids = uxa_screen->SavedTrapezoids; ps->AddTraps = uxa_screen->SavedAddTraps; ps->Triangles = uxa_screen->SavedTriangles; ps->UnrealizeGlyph = uxa_screen->SavedUnrealizeGlyph; } #endif free(uxa_screen); return (*screen->CloseScreen) (CLOSE_SCREEN_ARGS); } /** * This function allocates a driver structure for UXA drivers to fill in. By * having UXA allocate the structure, the driver structure can be extended * without breaking ABI between UXA and the drivers. The driver's * responsibility is to check beforehand that the UXA module has a matching * major number and sufficient minor. Drivers are responsible for freeing the * driver structure using free(). * * @return a newly allocated, zero-filled driver structure */ uxa_driver_t *uxa_driver_alloc(void) { return calloc(1, sizeof(uxa_driver_t)); } /** * @param screen screen being initialized * @param pScreenInfo UXA driver record * * uxa_driver_init sets up UXA given a driver record filled in by the driver. * pScreenInfo should have been allocated by uxa_driver_alloc(). See the * comments in _UxaDriver for what must be filled in and what is optional. * * @return TRUE if UXA was successfully initialized. */ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver) { uxa_screen_t *uxa_screen; if (!uxa_driver) return FALSE; if (uxa_driver->uxa_major != UXA_VERSION_MAJOR || uxa_driver->uxa_minor > UXA_VERSION_MINOR) { LogMessage(X_ERROR, "UXA(%d): driver's UXA version requirements " "(%d.%d) are incompatible with UXA version (%d.%d)\n", screen->myNum, uxa_driver->uxa_major, uxa_driver->uxa_minor, UXA_VERSION_MAJOR, UXA_VERSION_MINOR); return FALSE; } if (!uxa_driver->prepare_solid) { LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::prepare_solid must be " "non-NULL\n", screen->myNum); return FALSE; } if (!uxa_driver->prepare_copy) { LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::prepare_copy must be " "non-NULL\n", screen->myNum); return FALSE; } #if HAS_DIXREGISTERPRIVATEKEY if (!dixRegisterPrivateKey(&uxa_screen_index, PRIVATE_SCREEN, 0)) return FALSE; #endif uxa_screen = calloc(sizeof(uxa_screen_t), 1); if (!uxa_screen) { LogMessage(X_WARNING, "UXA(%d): Failed to allocate screen private\n", screen->myNum); return FALSE; } uxa_screen->info = uxa_driver; dixSetPrivate(&screen->devPrivates, &uxa_screen_index, uxa_screen); uxa_screen->force_fallback = FALSE; uxa_screen->solid_cache_size = 0; uxa_screen->solid_clear = 0; uxa_screen->solid_black = 0; uxa_screen->solid_white = 0; // exaDDXDriverInit(screen); /* * Replace various fb screen functions */ uxa_screen->SavedCloseScreen = screen->CloseScreen; screen->CloseScreen = uxa_close_screen; uxa_screen->SavedCreateGC = screen->CreateGC; screen->CreateGC = uxa_create_gc; uxa_screen->SavedGetImage = screen->GetImage; screen->GetImage = uxa_get_image; uxa_screen->SavedGetSpans = screen->GetSpans; screen->GetSpans = uxa_get_spans; uxa_screen->SavedCopyWindow = screen->CopyWindow; screen->CopyWindow = uxa_copy_window; uxa_screen->SavedChangeWindowAttributes = screen->ChangeWindowAttributes; screen->ChangeWindowAttributes = uxa_change_window_attributes; uxa_screen->SavedBitmapToRegion = screen->BitmapToRegion; screen->BitmapToRegion = uxa_bitmap_to_region; #ifdef RENDER { PictureScreenPtr ps = GetPictureScreenIfSet(screen); if (ps) { uxa_screen->SavedComposite = ps->Composite; ps->Composite = uxa_composite; uxa_screen->SavedGlyphs = ps->Glyphs; ps->Glyphs = uxa_glyphs; uxa_screen->SavedUnrealizeGlyph = ps->UnrealizeGlyph; ps->UnrealizeGlyph = uxa_glyph_unrealize; uxa_screen->SavedTriangles = ps->Triangles; ps->Triangles = uxa_triangles; uxa_screen->SavedTrapezoids = ps->Trapezoids; ps->Trapezoids = uxa_trapezoids; uxa_screen->SavedAddTraps = ps->AddTraps; ps->AddTraps = uxa_add_traps; } } #endif LogMessage(X_INFO, "UXA(%d): Driver registered support for the following" " operations:\n", screen->myNum); assert(uxa_driver->prepare_solid != NULL); LogMessage(X_INFO, " solid\n"); assert(uxa_driver->prepare_copy != NULL); LogMessage(X_INFO, " copy\n"); if (uxa_driver->prepare_composite != NULL) { LogMessage(X_INFO, " composite (RENDER acceleration)\n"); } if (uxa_driver->put_image != NULL) { LogMessage(X_INFO, " put_image\n"); } if (uxa_driver->get_image != NULL) { LogMessage(X_INFO, " get_image\n"); } return TRUE; } Bool uxa_resources_init(ScreenPtr screen) { if (!uxa_glyphs_init(screen)) return FALSE; return TRUE; } /** * uxa_driver_fini tears down UXA on a given screen. * * @param pScreen screen being torn down. */ void uxa_driver_fini(ScreenPtr pScreen) { /*right now does nothing */ }