/* * Copyright © 2006 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Wang Zhenyu * Eric Anholt * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "xorg-server.h" #include "xf86.h" #include "intel.h" #include "intel_uxa.h" #include "i915_reg.h" #include "i915_3d.h" struct formatinfo { int fmt; uint32_t card_fmt; }; struct blendinfo { Bool dst_alpha; Bool src_alpha; uint32_t src_blend; uint32_t dst_blend; }; static struct blendinfo i915_blend_op[] = { /* Clear */ {0, 0, BLENDFACT_ZERO, BLENDFACT_ZERO}, /* Src */ {0, 0, BLENDFACT_ONE, BLENDFACT_ZERO}, /* Dst */ {0, 0, BLENDFACT_ZERO, BLENDFACT_ONE}, /* Over */ {0, 1, BLENDFACT_ONE, BLENDFACT_INV_SRC_ALPHA}, /* OverReverse */ {1, 0, BLENDFACT_INV_DST_ALPHA, BLENDFACT_ONE}, /* In */ {1, 0, BLENDFACT_DST_ALPHA, BLENDFACT_ZERO}, /* InReverse */ {0, 1, BLENDFACT_ZERO, BLENDFACT_SRC_ALPHA}, /* Out */ {1, 0, BLENDFACT_INV_DST_ALPHA, BLENDFACT_ZERO}, /* OutReverse */ {0, 1, BLENDFACT_ZERO, BLENDFACT_INV_SRC_ALPHA}, /* Atop */ {1, 1, BLENDFACT_DST_ALPHA, BLENDFACT_INV_SRC_ALPHA}, /* AtopReverse */ {1, 1, BLENDFACT_INV_DST_ALPHA, BLENDFACT_SRC_ALPHA}, /* Xor */ {1, 1, BLENDFACT_INV_DST_ALPHA, BLENDFACT_INV_SRC_ALPHA}, /* Add */ {0, 0, BLENDFACT_ONE, BLENDFACT_ONE}, }; static struct formatinfo i915_tex_formats[] = { {PICT_a8, MAPSURF_8BIT | MT_8BIT_A8}, {PICT_a8r8g8b8, MAPSURF_32BIT | MT_32BIT_ARGB8888}, {PICT_x8r8g8b8, MAPSURF_32BIT | MT_32BIT_XRGB8888}, {PICT_a8b8g8r8, MAPSURF_32BIT | MT_32BIT_ABGR8888}, {PICT_x8b8g8r8, MAPSURF_32BIT | MT_32BIT_XBGR8888}, #if XORG_VERSION_CURRENT >= 10699900 {PICT_a2r10g10b10, MAPSURF_32BIT | MT_32BIT_ARGB2101010}, {PICT_a2b10g10r10, MAPSURF_32BIT | MT_32BIT_ABGR2101010}, #endif {PICT_r5g6b5, MAPSURF_16BIT | MT_16BIT_RGB565}, {PICT_a1r5g5b5, MAPSURF_16BIT | MT_16BIT_ARGB1555}, {PICT_a4r4g4b4, MAPSURF_16BIT | MT_16BIT_ARGB4444}, }; static uint32_t i915_get_blend_cntl(int op, PicturePtr mask, uint32_t dst_format) { uint32_t sblend, dblend; sblend = i915_blend_op[op].src_blend; dblend = i915_blend_op[op].dst_blend; /* If there's no dst alpha channel, adjust the blend op so that we'll * treat it as always 1. */ if (PICT_FORMAT_A(dst_format) == 0 && i915_blend_op[op].dst_alpha) { if (sblend == BLENDFACT_DST_ALPHA) sblend = BLENDFACT_ONE; else if (sblend == BLENDFACT_INV_DST_ALPHA) sblend = BLENDFACT_ZERO; } /* i915 engine reads 8bit color buffer into green channel in cases like color buffer blending .etc, and also writes back green channel. So with dst_alpha blend we should use color factor. See spec on "8-bit rendering" */ if ((dst_format == PICT_a8) && i915_blend_op[op].dst_alpha) { if (sblend == BLENDFACT_DST_ALPHA) sblend = BLENDFACT_DST_COLR; else if (sblend == BLENDFACT_INV_DST_ALPHA) sblend = BLENDFACT_INV_DST_COLR; } /* If the source alpha is being used, then we should only be in a case * where the source blend factor is 0, and the source blend value is the * mask channels multiplied by the source picture's alpha. */ if (mask && mask->componentAlpha && PICT_FORMAT_RGB(mask->format) && i915_blend_op[op].src_alpha) { if (dblend == BLENDFACT_SRC_ALPHA) { dblend = BLENDFACT_SRC_COLR; } else if (dblend == BLENDFACT_INV_SRC_ALPHA) { dblend = BLENDFACT_INV_SRC_COLR; } } return S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE | (BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT) | (sblend << S6_CBUF_SRC_BLEND_FACT_SHIFT) | (dblend << S6_CBUF_DST_BLEND_FACT_SHIFT); } #define DSTORG_HORT_BIAS(x) ((x)<<20) #define DSTORG_VERT_BIAS(x) ((x)<<16) static Bool i915_get_dest_format(PicturePtr dest_picture, uint32_t * dst_format) { ScrnInfoPtr scrn; switch (dest_picture->format) { case PICT_a8r8g8b8: case PICT_x8r8g8b8: *dst_format = COLR_BUF_ARGB8888; break; case PICT_r5g6b5: *dst_format = COLR_BUF_RGB565; break; case PICT_a1r5g5b5: case PICT_x1r5g5b5: *dst_format = COLR_BUF_ARGB1555; break; #if XORG_VERSION_CURRENT >= 10699900 case PICT_a2r10g10b10: case PICT_x2r10g10b10: *dst_format = COLR_BUF_ARGB2AAA; break; #endif case PICT_a8: *dst_format = COLR_BUF_8BIT; break; case PICT_a4r4g4b4: case PICT_x4r4g4b4: *dst_format = COLR_BUF_ARGB4444; break; default: scrn = xf86ScreenToScrn(dest_picture->pDrawable->pScreen); intel_uxa_debug_fallback(scrn, "Unsupported dest format 0x%x\n", (int)dest_picture->format); return FALSE; } *dst_format |= DSTORG_HORT_BIAS(0x8) | DSTORG_VERT_BIAS(0x8); return TRUE; } Bool i915_check_composite(int op, PicturePtr source_picture, PicturePtr mask_picture, PicturePtr dest_picture, int width, int height) { ScrnInfoPtr scrn = xf86ScreenToScrn(dest_picture->pDrawable->pScreen); uint32_t tmp1; /* Check for unsupported compositing operations. */ if (op >= sizeof(i915_blend_op) / sizeof(i915_blend_op[0])) { intel_uxa_debug_fallback(scrn, "Unsupported Composite op 0x%x\n", op); return FALSE; } if (mask_picture != NULL && mask_picture->componentAlpha && PICT_FORMAT_RGB(mask_picture->format)) { /* Check if it's component alpha that relies on a source alpha * and on the source value. We can only get one of those * into the single source value that we get to blend with. */ if (i915_blend_op[op].src_alpha && (i915_blend_op[op].src_blend != BLENDFACT_ZERO)) { if (op != PictOpOver) { intel_uxa_debug_fallback(scrn, "Component alpha not supported " "with source alpha and source " "value blending.\n"); return FALSE; } } } if (!i915_get_dest_format(dest_picture, &tmp1)) { intel_uxa_debug_fallback(scrn, "Get Color buffer format\n"); return FALSE; } if (width > 2048 || height > 2048) return FALSE; return TRUE; } Bool i915_check_composite_target(PixmapPtr pixmap) { if (pixmap->drawable.width > 2048 || pixmap->drawable.height > 2048) return FALSE; if(!intel_uxa_check_pitch_3d(pixmap)) return FALSE; return TRUE; } Bool i915_check_composite_texture(ScreenPtr screen, PicturePtr picture) { if (picture->repeatType > RepeatReflect) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); intel_uxa_debug_fallback(scrn, "Unsupported picture repeat %d\n", picture->repeatType); return FALSE; } if (picture->filter != PictFilterNearest && picture->filter != PictFilterBilinear) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); intel_uxa_debug_fallback(scrn, "Unsupported filter 0x%x\n", picture->filter); return FALSE; } if (picture->pSourcePict) return FALSE; if (picture->pDrawable) { int w, h, i; w = picture->pDrawable->width; h = picture->pDrawable->height; if ((w > 2048) || (h > 2048)) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); intel_uxa_debug_fallback(scrn, "Picture w/h too large (%dx%d)\n", w, h); return FALSE; } for (i = 0; i < sizeof(i915_tex_formats) / sizeof(i915_tex_formats[0]); i++) { if (i915_tex_formats[i].fmt == picture->format) break; } if (i == sizeof(i915_tex_formats) / sizeof(i915_tex_formats[0])) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); intel_uxa_debug_fallback(scrn, "Unsupported picture format " "0x%x\n", (int)picture->format); return FALSE; } return TRUE; } return FALSE; } static Bool i915_texture_setup(PicturePtr picture, PixmapPtr pixmap, int unit) { ScrnInfoPtr scrn = xf86ScreenToScrn(picture->pDrawable->pScreen); intel_screen_private *intel = intel_get_screen_private(scrn); uint32_t format, pitch, filter; uint32_t wrap_mode, tiling_bits; int i; pitch = intel_pixmap_pitch(pixmap); intel->scale_units[unit][0] = 1. / pixmap->drawable.width; intel->scale_units[unit][1] = 1. / pixmap->drawable.height; for (i = 0; i < sizeof(i915_tex_formats) / sizeof(i915_tex_formats[0]); i++) { if (i915_tex_formats[i].fmt == picture->format) break; } if (i == sizeof(i915_tex_formats) / sizeof(i915_tex_formats[0])) { intel_uxa_debug_fallback(scrn, "unknown texture format\n"); return FALSE; } format = i915_tex_formats[i].card_fmt; switch (picture->repeatType) { case RepeatNone: wrap_mode = TEXCOORDMODE_CLAMP_BORDER; break; case RepeatNormal: wrap_mode = TEXCOORDMODE_WRAP; break; case RepeatPad: wrap_mode = TEXCOORDMODE_CLAMP_EDGE; break; case RepeatReflect: wrap_mode = TEXCOORDMODE_MIRROR; break; default: FatalError("Unknown repeat type %d\n", picture->repeatType); } switch (picture->filter) { case PictFilterNearest: filter = (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT) | (FILTER_NEAREST << SS2_MIN_FILTER_SHIFT); break; case PictFilterBilinear: filter = (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT); break; default: intel_uxa_debug_fallback(scrn, "Bad filter 0x%x\n", picture->filter); return FALSE; } /* offset filled in at emit time */ if (intel_uxa_pixmap_tiled(pixmap)) { tiling_bits = MS3_TILED_SURFACE; if (intel_uxa_get_pixmap_private(pixmap)->tiling == I915_TILING_Y) tiling_bits |= MS3_TILE_WALK; } else tiling_bits = 0; intel->texture[unit] = pixmap; intel->mapstate[unit * 3 + 0] = 0; intel->mapstate[unit * 3 + 1] = format | tiling_bits | ((pixmap->drawable.height - 1) << MS3_HEIGHT_SHIFT) | ((pixmap->drawable.width - 1) << MS3_WIDTH_SHIFT); intel->mapstate[unit * 3 + 2] = ((pitch / 4) - 1) << MS4_PITCH_SHIFT; intel->samplerstate[unit * 3 + 0] = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT); intel->samplerstate[unit * 3 + 0] |= filter; intel->samplerstate[unit * 3 + 1] = SS3_NORMALIZED_COORDS; intel->samplerstate[unit * 3 + 1] |= wrap_mode << SS3_TCX_ADDR_MODE_SHIFT; intel->samplerstate[unit * 3 + 1] |= wrap_mode << SS3_TCY_ADDR_MODE_SHIFT; intel->samplerstate[unit * 3 + 1] |= unit << SS3_TEXTUREMAP_INDEX_SHIFT; intel->samplerstate[unit * 3 + 2] = 0x00000000; /* border color */ intel->transform[unit] = picture->transform; return TRUE; } static void i915_emit_composite_primitive_identity_source(intel_screen_private *intel, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int w, int h) { OUT_VERTEX(dstX + w); OUT_VERTEX(dstY + h); OUT_VERTEX((srcX + w) * intel->scale_units[0][0]); OUT_VERTEX((srcY + h) * intel->scale_units[0][1]); OUT_VERTEX(dstX); OUT_VERTEX(dstY + h); OUT_VERTEX(srcX * intel->scale_units[0][0]); OUT_VERTEX((srcY + h) * intel->scale_units[0][1]); OUT_VERTEX(dstX); OUT_VERTEX(dstY); OUT_VERTEX(srcX * intel->scale_units[0][0]); OUT_VERTEX(srcY * intel->scale_units[0][1]); } static void i915_emit_composite_primitive_affine_source(intel_screen_private *intel, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int w, int h) { float src_x[3], src_y[3]; if (!intel_uxa_get_transformed_coordinates(srcX, srcY, intel->transform[0], &src_x[0], &src_y[0])) return; if (!intel_uxa_get_transformed_coordinates(srcX, srcY + h, intel->transform[0], &src_x[1], &src_y[1])) return; if (!intel_uxa_get_transformed_coordinates(srcX + w, srcY + h, intel->transform[0], &src_x[2], &src_y[2])) return; OUT_VERTEX(dstX + w); OUT_VERTEX(dstY + h); OUT_VERTEX(src_x[2] * intel->scale_units[0][0]); OUT_VERTEX(src_y[2] * intel->scale_units[0][1]); OUT_VERTEX(dstX); OUT_VERTEX(dstY + h); OUT_VERTEX(src_x[1] * intel->scale_units[0][0]); OUT_VERTEX(src_y[1] * intel->scale_units[0][1]); OUT_VERTEX(dstX); OUT_VERTEX(dstY); OUT_VERTEX(src_x[0] * intel->scale_units[0][0]); OUT_VERTEX(src_y[0] * intel->scale_units[0][1]); } static void i915_emit_composite_primitive_identity_source_mask(intel_screen_private *intel, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int w, int h) { OUT_VERTEX(dstX + w); OUT_VERTEX(dstY + h); OUT_VERTEX((srcX + w) * intel->scale_units[0][0]); OUT_VERTEX((srcY + h) * intel->scale_units[0][1]); OUT_VERTEX((maskX + w) * intel->scale_units[1][0]); OUT_VERTEX((maskY + h) * intel->scale_units[1][1]); OUT_VERTEX(dstX); OUT_VERTEX(dstY + h); OUT_VERTEX(srcX * intel->scale_units[0][0]); OUT_VERTEX((srcY + h) * intel->scale_units[0][1]); OUT_VERTEX(maskX * intel->scale_units[1][0]); OUT_VERTEX((maskY + h) * intel->scale_units[1][1]); OUT_VERTEX(dstX); OUT_VERTEX(dstY); OUT_VERTEX(srcX * intel->scale_units[0][0]); OUT_VERTEX(srcY * intel->scale_units[0][1]); OUT_VERTEX(maskX * intel->scale_units[1][0]); OUT_VERTEX(maskY * intel->scale_units[1][1]); } static void i915_emit_composite_primitive(intel_screen_private *intel, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int w, int h) { Bool is_affine_src = TRUE, is_affine_mask = TRUE; int tex_unit = 0; int src_unit = -1, mask_unit = -1; float src_x[3], src_y[3], src_w[3], mask_x[3], mask_y[3], mask_w[3]; src_unit = tex_unit++; is_affine_src = intel_uxa_transform_is_affine(intel->transform[src_unit]); if (is_affine_src) { if (!intel_uxa_get_transformed_coordinates(srcX, srcY, intel-> transform[src_unit], &src_x[0], &src_y[0])) return; if (!intel_uxa_get_transformed_coordinates(srcX, srcY + h, intel-> transform[src_unit], &src_x[1], &src_y[1])) return; if (!intel_uxa_get_transformed_coordinates(srcX + w, srcY + h, intel-> transform[src_unit], &src_x[2], &src_y[2])) return; } else { if (!intel_uxa_get_transformed_coordinates_3d(srcX, srcY, intel-> transform[src_unit], &src_x[0], &src_y[0], &src_w[0])) return; if (!intel_uxa_get_transformed_coordinates_3d(srcX, srcY + h, intel-> transform[src_unit], &src_x[1], &src_y[1], &src_w[1])) return; if (!intel_uxa_get_transformed_coordinates_3d(srcX + w, srcY + h, intel-> transform[src_unit], &src_x[2], &src_y[2], &src_w[2])) return; } if (intel->render_mask) { mask_unit = tex_unit++; is_affine_mask = intel_uxa_transform_is_affine(intel->transform[mask_unit]); if (is_affine_mask) { if (!intel_uxa_get_transformed_coordinates(maskX, maskY, intel-> transform[mask_unit], &mask_x[0], &mask_y[0])) return; if (!intel_uxa_get_transformed_coordinates(maskX, maskY + h, intel-> transform[mask_unit], &mask_x[1], &mask_y[1])) return; if (!intel_uxa_get_transformed_coordinates(maskX + w, maskY + h, intel-> transform[mask_unit], &mask_x[2], &mask_y[2])) return; } else { if (!intel_uxa_get_transformed_coordinates_3d(maskX, maskY, intel-> transform[mask_unit], &mask_x[0], &mask_y[0], &mask_w[0])) return; if (!intel_uxa_get_transformed_coordinates_3d(maskX, maskY + h, intel-> transform[mask_unit], &mask_x[1], &mask_y[1], &mask_w[1])) return; if (!intel_uxa_get_transformed_coordinates_3d(maskX + w, maskY + h, intel-> transform[mask_unit], &mask_x[2], &mask_y[2], &mask_w[2])) return; } } OUT_VERTEX(dstX + w); OUT_VERTEX(dstY + h); OUT_VERTEX(src_x[2] * intel->scale_units[src_unit][0]); OUT_VERTEX(src_y[2] * intel->scale_units[src_unit][1]); if (!is_affine_src) { OUT_VERTEX(0.0); OUT_VERTEX(src_w[2]); } if (intel->render_mask) { OUT_VERTEX(mask_x[2] * intel->scale_units[mask_unit][0]); OUT_VERTEX(mask_y[2] * intel->scale_units[mask_unit][1]); if (!is_affine_mask) { OUT_VERTEX(0.0); OUT_VERTEX(mask_w[2]); } } OUT_VERTEX(dstX); OUT_VERTEX(dstY + h); OUT_VERTEX(src_x[1] * intel->scale_units[src_unit][0]); OUT_VERTEX(src_y[1] * intel->scale_units[src_unit][1]); if (!is_affine_src) { OUT_VERTEX(0.0); OUT_VERTEX(src_w[1]); } if (intel->render_mask) { OUT_VERTEX(mask_x[1] * intel->scale_units[mask_unit][0]); OUT_VERTEX(mask_y[1] * intel->scale_units[mask_unit][1]); if (!is_affine_mask) { OUT_VERTEX(0.0); OUT_VERTEX(mask_w[1]); } } OUT_VERTEX(dstX); OUT_VERTEX(dstY); OUT_VERTEX(src_x[0] * intel->scale_units[src_unit][0]); OUT_VERTEX(src_y[0] * intel->scale_units[src_unit][1]); if (!is_affine_src) { OUT_VERTEX(0.0); OUT_VERTEX(src_w[0]); } if (intel->render_mask) { OUT_VERTEX(mask_x[0] * intel->scale_units[mask_unit][0]); OUT_VERTEX(mask_y[0] * intel->scale_units[mask_unit][1]); if (!is_affine_mask) { OUT_VERTEX(0.0); OUT_VERTEX(mask_w[0]); } } } Bool i915_prepare_composite(int op, PicturePtr source_picture, PicturePtr mask_picture, PicturePtr dest_picture, PixmapPtr source, PixmapPtr mask, PixmapPtr dest) { ScrnInfoPtr scrn = xf86ScreenToScrn(dest_picture->pDrawable->pScreen); intel_screen_private *intel = intel_get_screen_private(scrn); drm_intel_bo *bo_table[] = { NULL, /* batch_bo */ intel_uxa_get_pixmap_bo(dest), intel_uxa_get_pixmap_bo(source), mask ? intel_uxa_get_pixmap_bo(mask) : NULL, }; int tex_unit = 0; int floats_per_vertex; intel->render_source_picture = source_picture; intel->render_source = source; intel->render_mask_picture = mask_picture; intel->render_mask = mask; intel->render_dest_picture = dest_picture; intel->render_dest = dest; if (!intel_uxa_check_pitch_3d(source)) return FALSE; if (mask && !intel_uxa_check_pitch_3d(mask)) return FALSE; if (!intel_uxa_check_pitch_3d(dest)) return FALSE; if (!i915_get_dest_format(dest_picture, &intel->i915_render_state.dst_format)) return FALSE; if (!intel_uxa_get_aperture_space(scrn, bo_table, ARRAY_SIZE(bo_table))) return FALSE; if (mask_picture != NULL && mask_picture->componentAlpha && PICT_FORMAT_RGB(mask_picture->format)) { /* Check if it's component alpha that relies on a source alpha * and on the source value. We can only get one of those * into the single source value that we get to blend with. */ if (i915_blend_op[op].src_alpha && (i915_blend_op[op].src_blend != BLENDFACT_ZERO)) return FALSE; } intel->transform[0] = NULL; intel->scale_units[0][0] = -1; intel->scale_units[0][1] = -1; intel->transform[1] = NULL; intel->scale_units[1][0] = -1; intel->scale_units[1][1] = -1; floats_per_vertex = 2; /* dest x/y */ if (!i915_texture_setup(source_picture, source, tex_unit++)) { intel_uxa_debug_fallback(scrn, "fail to setup src texture\n"); return FALSE; } if (intel_uxa_transform_is_affine(source_picture->transform)) floats_per_vertex += 2; /* src x/y */ else floats_per_vertex += 4; /* src x/y/z/w */ if (mask_picture != NULL) { assert(mask != NULL); if (!i915_texture_setup(mask_picture, mask, tex_unit++)) { intel_uxa_debug_fallback(scrn, "fail to setup mask texture\n"); return FALSE; } if (intel_uxa_transform_is_affine(mask_picture->transform)) floats_per_vertex += 2; /* mask x/y */ else floats_per_vertex += 4; /* mask x/y/z/w */ } intel->i915_render_state.op = op; if (intel_uxa_pixmap_is_dirty(source) || intel_uxa_pixmap_is_dirty(mask)) intel_batch_emit_flush(scrn); intel->needs_render_state_emit = TRUE; intel->prim_emit = i915_emit_composite_primitive; if (!mask) { if (intel->transform[0] == NULL) intel->prim_emit = i915_emit_composite_primitive_identity_source; else if (intel_uxa_transform_is_affine(intel->transform[0])) intel->prim_emit = i915_emit_composite_primitive_affine_source; } else { if (intel->transform[0] == NULL) { if (intel->transform[1] == NULL) intel->prim_emit = i915_emit_composite_primitive_identity_source_mask; } } if (floats_per_vertex != intel->floats_per_vertex) { intel->floats_per_vertex = floats_per_vertex; intel->needs_render_vertex_emit = TRUE; } return TRUE; } static void i915_composite_emit_shader(intel_screen_private *intel, CARD8 op) { PicturePtr mask_picture = intel->render_mask_picture; PixmapPtr mask = intel->render_mask; int src_reg, mask_reg; Bool dest_is_alpha = PIXMAN_FORMAT_RGB(intel->render_dest_picture->format) == 0; FS_LOCALS(); FS_BEGIN(); /* Declare the registers necessary for our program. */ i915_fs_dcl(FS_T0); i915_fs_dcl(FS_S0); if (!mask) { /* No mask, so load directly to output color */ if (dest_is_alpha) src_reg = FS_R0; else src_reg = FS_OC; if (intel_uxa_transform_is_affine(intel->transform[0])) i915_fs_texld(src_reg, FS_S0, FS_T0); else i915_fs_texldp(src_reg, FS_S0, FS_T0); if (src_reg != FS_OC) i915_fs_mov(FS_OC, i915_fs_operand(src_reg, W, W, W, W)); } else { i915_fs_dcl(FS_T1); i915_fs_dcl(FS_S1); /* Load the source_picture texel */ if (intel_uxa_transform_is_affine(intel->transform[0])) i915_fs_texld(FS_R0, FS_S0, FS_T0); else i915_fs_texldp(FS_R0, FS_S0, FS_T0); src_reg = FS_R0; /* Load the mask_picture texel */ if (intel_uxa_transform_is_affine(intel->transform[1])) i915_fs_texld(FS_R1, FS_S1, FS_T1); else i915_fs_texldp(FS_R1, FS_S1, FS_T1); mask_reg = FS_R1; if (dest_is_alpha) { i915_fs_mul(FS_OC, i915_fs_operand(src_reg, W, W, W, W), i915_fs_operand(mask_reg, W, W, W, W)); } else { /* If component alpha is active in the mask and the blend * operation uses the source alpha, then we know we don't * need the source value (otherwise we would have hit a * fallback earlier), so we provide the source alpha (src.A * * mask.X) as output color. * Conversely, if CA is set and we don't need the source alpha, * then we produce the source value (src.X * mask.X) and the * source alpha is unused. Otherwise, we provide the non-CA * source value (src.X * mask.A). */ if (mask_picture->componentAlpha && PICT_FORMAT_RGB(mask_picture->format)) { if (i915_blend_op[op].src_alpha) { i915_fs_mul(FS_OC, i915_fs_operand(src_reg, W, W, W, W), i915_fs_operand_reg(mask_reg)); } else { i915_fs_mul(FS_OC, i915_fs_operand_reg(src_reg), i915_fs_operand_reg(mask_reg)); } } else { i915_fs_mul(FS_OC, i915_fs_operand_reg(src_reg), i915_fs_operand(mask_reg, W, W, W, W)); } } } FS_END(); } static void i915_emit_composite_setup(ScrnInfoPtr scrn) { intel_screen_private *intel = intel_get_screen_private(scrn); int op = intel->i915_render_state.op; PicturePtr mask_picture = intel->render_mask_picture; PicturePtr dest_picture = intel->render_dest_picture; PixmapPtr mask = intel->render_mask; PixmapPtr dest = intel->render_dest; int tex_count, t; intel->needs_render_state_emit = FALSE; IntelEmitInvarientState(scrn); intel->last_3d = LAST_3D_RENDER; tex_count = 1 + (mask != NULL); assert(intel->in_batch_atomic); if (tex_count != 0) { OUT_BATCH(_3DSTATE_MAP_STATE | (3 * tex_count)); OUT_BATCH((1 << tex_count) - 1); for (t = 0; t < tex_count; t++) { OUT_RELOC_PIXMAP(intel->texture[t], I915_GEM_DOMAIN_SAMPLER, 0, 0); OUT_BATCH(intel->mapstate[3*t + 1]); OUT_BATCH(intel->mapstate[3*t + 2]); } OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * tex_count)); OUT_BATCH((1 << tex_count) - 1); for (t = 0; t < tex_count; t++) { OUT_BATCH(intel->samplerstate[3*t + 0]); OUT_BATCH(intel->samplerstate[3*t + 1]); OUT_BATCH(intel->samplerstate[3*t + 2]); } } /* BUF_INFO is an implicit flush, so avoid if the target has not changed. * XXX However for reasons unfathomed, correct rendering in KDE requires * at least a MI_FLUSH | INHIBIT_RENDER_CACHE_FLUSH here. */ if (1) { uint32_t tiling_bits; if (intel_uxa_pixmap_tiled(dest)) { tiling_bits = BUF_3D_TILED_SURFACE; if (intel_uxa_get_pixmap_private(dest)->tiling == I915_TILING_Y) tiling_bits |= BUF_3D_TILE_WALK_Y; } else tiling_bits = 0; OUT_BATCH(_3DSTATE_BUF_INFO_CMD); OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits | BUF_3D_PITCH(intel_pixmap_pitch(dest))); OUT_RELOC_PIXMAP(dest, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); OUT_BATCH(intel->i915_render_state.dst_format); /* draw rect is unconditional */ OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); OUT_BATCH(0x00000000); OUT_BATCH(0x00000000); /* ymin, xmin */ OUT_BATCH(DRAW_YMAX(dest->drawable.height - 1) | DRAW_XMAX(dest->drawable.width - 1)); /* yorig, xorig (relate to color buffer?) */ OUT_BATCH(0x00000000); } { uint32_t ss2; ss2 = ~0; ss2 &= ~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT); ss2 |= S2_TEXCOORD_FMT(0, intel_uxa_transform_is_affine(intel->transform[0]) ? TEXCOORDFMT_2D : TEXCOORDFMT_4D); if (mask) { ss2 &= ~S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT); ss2 |= S2_TEXCOORD_FMT(1, intel_uxa_transform_is_affine(intel->transform[1]) ? TEXCOORDFMT_2D : TEXCOORDFMT_4D); } OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1); OUT_BATCH(ss2); OUT_BATCH(i915_get_blend_cntl(op, mask_picture, dest_picture->format)); } i915_composite_emit_shader(intel, op); } void i915_composite(PixmapPtr dest, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int w, int h) { ScrnInfoPtr scrn = xf86ScreenToScrn(dest->drawable.pScreen); intel_screen_private *intel = intel_get_screen_private(scrn); /* 28 + 16 + 10 + 20 + 32 + 16 */ intel_batch_start_atomic(scrn, 150); if (intel->needs_render_state_emit) i915_emit_composite_setup(scrn); if (intel->needs_render_vertex_emit || intel_vertex_space(intel) < 3*4*intel->floats_per_vertex) { i915_vertex_flush(intel); if (intel_vertex_space(intel) < 256) { intel_next_vertex(intel); OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(0) | I1_LOAD_S(1) | 1); OUT_RELOC(intel->vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0); OUT_BATCH((intel->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT) | (intel->floats_per_vertex << S1_VERTEX_PITCH_SHIFT)); intel->vertex_index = 0; } else if (intel->floats_per_vertex != intel->last_floats_per_vertex){ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | 0); OUT_BATCH((intel->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT) | (intel->floats_per_vertex << S1_VERTEX_PITCH_SHIFT)); intel->vertex_index = (intel->vertex_used + intel->floats_per_vertex - 1) / intel->floats_per_vertex; intel->vertex_used = intel->vertex_index * intel->floats_per_vertex; } intel->last_floats_per_vertex = intel->floats_per_vertex; intel->needs_render_vertex_emit = FALSE; } if (intel->prim_offset == 0) { intel->prim_offset = intel->batch_used; OUT_BATCH(PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL); OUT_BATCH(intel->vertex_index); } intel->vertex_count += 3; intel->prim_emit(intel, srcX, srcY, maskX, maskY, dstX, dstY, w, h); intel_batch_end_atomic(scrn); } void i915_vertex_flush(intel_screen_private *intel) { if (intel->prim_offset == 0) return; intel->batch_ptr[intel->prim_offset] |= intel->vertex_count; intel->prim_offset = 0; intel->vertex_index += intel->vertex_count; intel->vertex_count = 0; } void i915_batch_commit_notify(intel_screen_private *intel) { intel->needs_render_state_emit = TRUE; intel->last_floats_per_vertex = 0; }