#ifndef GEN8_RENDER_H #define GEN8_RENDER_H #define INTEL_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low)) #define GEN8_3D(pipeline,op,sub) \ ((3 << 29) | ((pipeline) << 27) | ((op) << 24) | ((sub) << 16)) #define GEN8_STATE_BASE_ADDRESS GEN8_3D(0, 1, 1) # define BASE_ADDRESS_MODIFY (1 << 0) #define GEN8_STATE_SIP GEN8_3D(0, 1, 2) #define GEN8_3DSTATE_VF_STATISTICS GEN8_3D(1, 0, 0xb) #define GEN8_PIPELINE_SELECT GEN8_3D(1, 1, 4) # define PIPELINE_SELECT_3D 0 # define PIPELINE_SELECT_MEDIA 1 #define GEN8_MEDIA_STATE_POINTERS GEN8_3D(2, 0, 0) #define GEN8_MEDIA_OBJECT GEN8_3D(2, 1, 0) #define GEN8_3DSTATE_CLEAR_PARAMS GEN8_3D(3, 0, 0x04) #define GEN8_3DSTATE_DEPTH_BUFFER GEN8_3D(3, 0, 0x05) # define DEPTH_BUFFER_TYPE_SHIFT 29 # define DEPTH_BUFFER_FORMAT_SHIFT 18 #define GEN8_3DSTATE_STENCIL_BUFFER GEN8_3D(3, 0, 0x06) #define GEN8_3DSTATE_HIER_DEPTH_BUFFER GEN8_3D(3, 0, 0x07) #define GEN8_3DSTATE_VERTEX_BUFFERS GEN8_3D(3, 0, 0x08) # define VB_INDEX_SHIFT 26 # define VB_MODIFY_ENABLE (1 << 14) #define GEN8_3DSTATE_VERTEX_ELEMENTS GEN8_3D(3, 0, 0x09) # define VE_INDEX_SHIFT 26 # define VE_VALID (1 << 25) # define VE_FORMAT_SHIFT 16 # define VE_OFFSET_SHIFT 0 # define VE_COMPONENT_0_SHIFT 28 # define VE_COMPONENT_1_SHIFT 24 # define VE_COMPONENT_2_SHIFT 20 # define VE_COMPONENT_3_SHIFT 16 #define GEN8_3DSTATE_INDEX_BUFFER GEN8_3D(3, 0, 0x0a) #define GEN8_3DSTATE_VF GEN8_3D(3, 0, 0x0c) #define GEN8_3DSTATE_MULTISAMPLE GEN8_3D(3, 0, 0x0d) /* DW1 */ # define MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4) # define MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4) # define MULTISAMPLE_NUMSAMPLES_1 (0 << 1) # define MULTISAMPLE_NUMSAMPLES_4 (2 << 1) # define MULTISAMPLE_NUMSAMPLES_8 (3 << 1) #define GEN8_3DSTATE_CC_STATE_POINTERS GEN8_3D(3, 0, 0x0e) #define GEN8_3DSTATE_SCISSOR_STATE_POINTERS GEN8_3D(3, 0, 0x0f) #define GEN8_3DSTATE_VS GEN8_3D(3, 0, 0x10) #define GEN8_3DSTATE_GS GEN8_3D(3, 0, 0x11) #define GEN8_3DSTATE_CLIP GEN8_3D(3, 0, 0x12) #define GEN8_3DSTATE_SF GEN8_3D(3, 0, 0x13) # define SF_TRI_PROVOKE_SHIFT 29 # define SF_LINE_PROVOKE_SHIFT 27 # define SF_FAN_PROVOKE_SHIFT 25 #define GEN8_3DSTATE_WM GEN8_3D(3, 0, 0x14) /* DW1 */ # define WM_STATISTICS_ENABLE (1 << 31) # define WM_DEPTH_CLEAR (1 << 30) # define WM_DEPTH_RESOLVE (1 << 28) # define WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) # define WM_KILL_ENABLE (1 << 25) # define WM_POSITION_ZW_PIXEL (0 << 17) # define WM_POSITION_ZW_CENTROID (2 << 17) # define WM_POSITION_ZW_SAMPLE (3 << 17) # define WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16) # define WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15) # define WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14) # define WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13) # define WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12) # define WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) # define WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8) # define WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8) # define WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8) # define WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8) # define WM_LINE_AA_WIDTH_0_5 (0 << 6) # define WM_LINE_AA_WIDTH_1_0 (1 << 6) # define WM_LINE_AA_WIDTH_2_0 (2 << 6) # define WM_LINE_AA_WIDTH_4_0 (3 << 6) # define WM_POLYGON_STIPPLE_ENABLE (1 << 4) # define WM_LINE_STIPPLE_ENABLE (1 << 3) # define WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2) # define WM_MSRAST_OFF_PIXEL (0 << 0) # define WM_MSRAST_OFF_PATTERN (1 << 0) # define WM_MSRAST_ON_PIXEL (2 << 0) # define WM_MSRAST_ON_PATTERN (3 << 0) #define GEN8_3DSTATE_CONSTANT_VS GEN8_3D(3, 0, 0x15) #define GEN8_3DSTATE_CONSTANT_GS GEN8_3D(3, 0, 0x16) #define GEN8_3DSTATE_CONSTANT_PS GEN8_3D(3, 0, 0x17) #define GEN8_3DSTATE_SAMPLE_MASK GEN8_3D(3, 0, 0x18) #define GEN8_3DSTATE_CONSTANT_HS GEN8_3D(3, 0, 0x19) #define GEN8_3DSTATE_CONSTANT_DS GEN8_3D(3, 0, 0x1a) #define GEN8_3DSTATE_HS GEN8_3D(3, 0, 0x1b) #define GEN8_3DSTATE_TE GEN8_3D(3, 0, 0x1c) #define GEN8_3DSTATE_DS GEN8_3D(3, 0, 0x1d) #define GEN8_3DSTATE_STREAMOUT GEN8_3D(3, 0, 0x1e) #define GEN8_3DSTATE_SBE GEN8_3D(3, 0, 0x1f) /* DW1 */ # define SBE_FORCE_VERTEX_URB_READ_LENGTH (1<<29) # define SBE_FORCE_VERTEX_URB_READ_OFFSET (1<<28) # define SBE_NUM_OUTPUTS_SHIFT 22 # define SBE_SWIZZLE_ENABLE (1 << 21) # define SBE_POINT_SPRITE_LOWERLEFT (1 << 20) # define SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 # define SBE_URB_ENTRY_READ_OFFSET_SHIFT 5 #define GEN8_3DSTATE_PS GEN8_3D(3, 0, 0x20) /* DW1:DW2 kernel pointer */ /* DW3 */ # define PS_SPF_MODE (1 << 31) # define PS_VECTOR_MASK_ENABLE (1 << 30) # define PS_SAMPLER_COUNT_SHIFT 27 # define PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 # define PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) # define PS_FLOATING_POINT_MODE_ALT (1 << 16) /* DW4:DW5: scratch space */ /* DW6 */ # define PS_MAX_THREADS_SHIFT 23 # define PS_MAX_THREADS (62 << PS_MAX_THREADS_SHIFT) # define PS_PUSH_CONSTANT_ENABLE (1 << 11) # define PS_RENDER_TARGET_CLEAR (1 << 8) # define PS_RENDER_TARGET_RESOLVE (1 << 6) # define PS_POSOFFSET_NONE (0 << 3) # define PS_POSOFFSET_CENTROID (2 << 3) # define PS_POSOFFSET_SAMPLE (3 << 3) # define PS_32_DISPATCH_ENABLE (1 << 2) # define PS_16_DISPATCH_ENABLE (1 << 1) # define PS_8_DISPATCH_ENABLE (1 << 0) /* DW7 */ # define PS_DISPATCH_START_GRF_SHIFT_0 16 # define PS_DISPATCH_START_GRF_SHIFT_1 8 # define PS_DISPATCH_START_GRF_SHIFT_2 0 /* DW8:D9: kernel 1 pointer */ /* DW10:D11: kernel 2 pointer */ #define GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP GEN8_3D(3, 0, 0x21) #define GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN8_3D(3, 0, 0x23) #define GEN8_3DSTATE_BLEND_STATE_POINTERS GEN8_3D(3, 0, 0x24) #define GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS GEN8_3D(3, 0, 0x26) #define GEN8_3DSTATE_BINDING_TABLE_POINTERS_HS GEN8_3D(3, 0, 0x27) #define GEN8_3DSTATE_BINDING_TABLE_POINTERS_DS GEN8_3D(3, 0, 0x28) #define GEN8_3DSTATE_BINDING_TABLE_POINTERS_GS GEN8_3D(3, 0, 0x29) #define GEN8_3DSTATE_BINDING_TABLE_POINTERS_PS GEN8_3D(3, 0, 0x2a) #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN8_3D(3, 0, 0x2b) #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN8_3D(3, 0, 0x2c) #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN8_3D(3, 0, 0x2d) #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN8_3D(3, 0, 0x2e) #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN8_3D(3, 0, 0x2f) #define GEN8_3DSTATE_URB_VS GEN8_3D(3, 0, 0x30) #define GEN8_3DSTATE_URB_HS GEN8_3D(3, 0, 0x31) #define GEN8_3DSTATE_URB_DS GEN8_3D(3, 0, 0x32) #define GEN8_3DSTATE_URB_GS GEN8_3D(3, 0, 0x33) /* DW1 */ # define URB_ENTRY_NUMBER_SHIFT 0 # define URB_ENTRY_SIZE_SHIFT 16 # define URB_STARTING_ADDRESS_SHIFT 25 #define GEN8_3DSTATE_GATHER_CONSTANT_VS GEN8_3D(3, 0, 0x34) #define GEN8_3DSTATE_GATHER_CONSTANT_GS GEN8_3D(3, 0, 0x35) #define GEN8_3DSTATE_GATHER_CONSTANT_HS GEN8_3D(3, 0, 0x36) #define GEN8_3DSTATE_GATHER_CONSTANT_DS GEN8_3D(3, 0, 0x37) #define GEN8_3DSTATE_GATHER_CONSTANT_PS GEN8_3D(3, 0, 0x38) #define GEN8_3DSTATE_DX9_CONSTANTF_VS GEN8_3D(3, 0, 0x39) #define GEN8_3DSTATE_DX9_CONSTANTF_PS GEN8_3D(3, 0, 0x3a) #define GEN8_3DSTATE_DX9_CONSTANTI_VS GEN8_3D(3, 0, 0x3b) #define GEN8_3DSTATE_DX9_CONSTANTI_PS GEN8_3D(3, 0, 0x3c) #define GEN8_3DSTATE_DX9_CONSTANTB_VS GEN8_3D(3, 0, 0x3d) #define GEN8_3DSTATE_DX9_CONSTANTB_PS GEN8_3D(3, 0, 0x3e) #define GEN8_3DSTATE_DX9_LOCAL_VALID_VS GEN8_3D(3, 0, 0x3f) #define GEN8_3DSTATE_DX9_LOCAL_VALID_PS GEN8_3D(3, 0, 0x40) #define GEN8_3DSTATE_DX9_GENERATE_ACTIVE_VS GEN8_3D(3, 0, 0x41) #define GEN8_3DSTATE_DX9_GENERATE_ACTIVE_PS GEN8_3D(3, 0, 0x42) #define GEN8_3DSTATE_BINDING_TABLE_EDIT_VS GEN8_3D(3, 0, 0x43) #define GEN8_3DSTATE_BINDING_TABLE_EDIT_GS GEN8_3D(3, 0, 0x44) #define GEN8_3DSTATE_BINDING_TABLE_EDIT_HS GEN8_3D(3, 0, 0x45) #define GEN8_3DSTATE_BINDING_TABLE_EDIT_DS GEN8_3D(3, 0, 0x46) #define GEN8_3DSTATE_BINDING_TABLE_EDIT_PS GEN8_3D(3, 0, 0x47) #define GEN8_3DSTATE_VF_INSTANCING GEN8_3D(3, 0, 0x49) #define GEN8_3DSTATE_VF_SGVS GEN8_3D(3, 0, 0x4a) # define SGVS_ENABLE_INSTANCE_ID (1 << 31) # define SGVS_INSTANCE_ID_COMPONENT_SHIFT 29 # define SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16 # define SGVS_ENABLE_VERTEX_ID (1 << 15) # define SGVS_VERTEX_ID_COMPONENT_SHIFT 13 # define SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0 #define GEN8_3DSTATE_VF_TOPOLOGY GEN8_3D(3, 0, 0x4b) # define POINTLIST 0x01 # define LINELIST 0x02 # define LINESTRIP 0x03 # define TRILIST 0x04 # define TRISTRIP 0x05 # define TRIFAN 0x06 # define QUADLIST 0x07 # define QUADSTRIP 0x08 # define LINELIST_ADJ 0x09 # define LINESTRIP_ADJ 0x0A # define TRILIST_ADJ 0x0B # define TRISTRIP_ADJ 0x0C # define TRISTRIP_REVERSE 0x0D # define POLYGON 0x0E # define RECTLIST 0x0F # define LINELOOP 0x10 # define POINTLIST_BF 0x11 # define LINESTRIP_CONT 0x12 # define LINESTRIP_BF 0x13 # define LINESTRIP_CONT_BF 0x14 # define TRIFAN_NOSTIPPLE 0x15 #define GEN8_3DSTATE_WM_CHROMAKEY GEN8_3D(3, 0, 0x4c) #define GEN8_3DSTATE_PS_BLEND GEN8_3D(3, 0, 0x4d) # define PS_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31) # define PS_BLEND_HAS_WRITEABLE_RT (1 << 30) # define PS_BLEND_COLOR_BLEND_ENABLE (1 << 29) # define PS_BLEND_SRC_ALPHA_SHIFT 24 # define PS_BLEND_DST_ALPHA_SHIFT 19 # define PS_BLEND_SRC_SHIFT 14 # define PS_BLEND_DST_SHIFT 9 # define PS_BLEND_ALPHA_TEST_ENABLE (1 << 8) # define PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 7) #define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN8_3D(3, 0, 0x4e) /* DW1 */ # define WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24) # define WM_DS_STENCIL_TEST_MASK_SHIFT 24 # define WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16) # define WM_DS_STENCIL_WRITE_MASK_SHIFT 16 # define WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8) # define WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8 # define WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0) # define WM_DS_DEPTH_FUNC_SHIFT 5 # define WM_DS_DOUBLE_SIDED_STENCIL_ENABLE (1 << 4) # define WM_DS_STENCIL_TEST_ENABLE (1 << 3) # define WM_DS_STENCIL_BUFFER_WRITE_ENABLE (1 << 2) # define WM_DS_DEPTH_TEST_ENABLE (1 << 1) # define WM_DS_DEPTH_BUFFER_WRITE_ENABLE (1 << 0) /* DW2 */ # define WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24) # define WM_DS_STENCIL_TEST_MASK_SHIFT 24 # define WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16) # define WM_DS_STENCIL_WRITE_MASK_SHIFT 16 # define WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8) # define WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8 # define WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0) # define WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0 #define GEN8_3DSTATE_PS_EXTRA GEN8_3D(3, 0, 0x4f) # define PSX_PIXEL_SHADER_VALID (1 << 31) # define PSX_PIXEL_SHADER_NO_RT_WRITE (1 << 30) # define PSX_OMASK_TO_RENDER_TARGET (1 << 29) # define PSX_KILL_ENABLE (1 << 28) # define PSX_PSCDEPTH_OFF (0 << 26) # define PSX_PSCDEPTH_ON (1 << 26) # define PSX_PSCDEPTH_ON_GE (2 << 26) # define PSX_PSCDEPTH_ON_LE (3 << 26) # define PSX_FORCE_COMPUTED_DEPTH (1 << 25) # define PSX_USES_SOURCE_DEPTH (1 << 24) # define PSX_USES_SOURCE_W (1 << 23) # define PSX_ATTRIBUTE_ENABLE (1 << 8) # define PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE (1 << 7) # define PSX_SHADER_IS_PER_SAMPLE (1 << 6) # define PSX_SHADER_HAS_UAV (1 << 2) # define PSX_SHADER_USES_INPUT_COVERAGE_MASK (1 << 1) #define GEN8_3DSTATE_RASTER GEN8_3D(3, 0, 0x50) /* DW1 */ # define RASTER_FRONT_WINDING_CCW (1 << 21) # define RASTER_CULL_BOTH (0 << 16) # define RASTER_CULL_NONE (1 << 16) # define RASTER_CULL_FRONT (2 << 16) # define RASTER_CULL_BACK (3 << 16) # define RASTER_SMOOTH_POINT_ENABLE (1 << 13) # define RASTER_LINE_AA_ENABLE (1 << 2) # define RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0) #define GEN8_3DSTATE_SBE_SWIZ GEN8_3D(3, 0, 0x51) #define GEN8_3DSTATE_WM_HZ_OP GEN8_3D(3, 0, 0x52) #define GEN8_3DSTATE_DRAWING_RECTANGLE GEN8_3D(3, 1, 0x00) #define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD GEN8_3D(3, 1, 0x02) #define GEN8_3DSTATE_CHROMA_KEY GEN8_3D(3, 1, 0x04) #define GEN8_3DSTATE_POLY_STIPPLE_OFFSET GEN8_3D(3, 1, 0x06) #define GEN8_3DSTATE_POLY_STIPPLE_PATTERN GEN8_3D(3, 1, 0x07) #define GEN8_3DSTATE_LINE_STIPPLE GEN8_3D(3, 1, 0x08) #define GEN8_3DSTATE_AA_LINE_PARAMS GEN8_3D(3, 1, 0x0a) #define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN8_3D(3, 1, 0x0c) #define GEN8_3DSTATE_MONOFILTER_SIZE GEN8_3D(3, 1, 0x11) #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN8_3D(3, 1, 0x12) #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN8_3D(3, 1, 0x13) #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN8_3D(3, 1, 0x14) #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN8_3D(3, 1, 0x15) #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN8_3D(3, 1, 0x16) /* DW1 */ # define PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16 # define PUSH_CONSTANT_BUFFER_SIZE_SHIFT 0 #define GEN8_3DSTATE_SO_DECL_LIST GEN8_3D(3, 1, 0x17) #define GEN8_3DSTATE_SO_BUFFER GEN8_3D(3, 1, 0x18) #define GEN8_3DSTATE_BINDING_TABLE_POOL_ALLOC GEN8_3D(3, 1, 0x19) #define GEN8_3DSTATE_GATHER_BUFFER_POOL_ALLOC GEN8_3D(3, 1, 0x1a) #define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN8_3D(3, 1, 0x1b) #define GEN8_3DSTATE_SAMPLE_PATTERN GEN8_3D(3, 1, 0x1c) /* for GEN8_PIPE_CONTROL */ #define GEN8_PIPE_CONTROL GEN8_3D(3, 2, 0) #define PIPE_CONTROL_CS_STALL (1 << 20) #define PIPE_CONTROL_NOWRITE (0 << 14) #define PIPE_CONTROL_WRITE_QWORD (1 << 14) #define PIPE_CONTROL_WRITE_DEPTH (2 << 14) #define PIPE_CONTROL_WRITE_TIME (3 << 14) #define PIPE_CONTROL_DEPTH_STALL (1 << 13) #define PIPE_CONTROL_WC_FLUSH (1 << 12) #define PIPE_CONTROL_IS_FLUSH (1 << 11) #define PIPE_CONTROL_TC_FLUSH (1 << 10) #define PIPE_CONTROL_NOTIFY_ENABLE (1 << 8) #define PIPE_CONTROL_FLUSH (1 << 7) #define PIPE_CONTROL_GLOBAL_GTT (1 << 2) #define PIPE_CONTROL_LOCAL_PGTT (0 << 2) #define PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1) #define PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0) #define GEN8_3DPRIMITIVE GEN8_3D(3, 3, 0) /* 3DPRIMITIVE bits */ #define VERTEX_SEQUENTIAL (0 << 15) #define VERTEX_RANDOM (1 << 15) #define ANISORATIO_2 0 #define ANISORATIO_4 1 #define ANISORATIO_6 2 #define ANISORATIO_8 3 #define ANISORATIO_10 4 #define ANISORATIO_12 5 #define ANISORATIO_14 6 #define ANISORATIO_16 7 #define BLENDFACTOR_ONE 0x1 #define BLENDFACTOR_SRC_COLOR 0x2 #define BLENDFACTOR_SRC_ALPHA 0x3 #define BLENDFACTOR_DST_ALPHA 0x4 #define BLENDFACTOR_DST_COLOR 0x5 #define BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 #define BLENDFACTOR_CONST_COLOR 0x7 #define BLENDFACTOR_CONST_ALPHA 0x8 #define BLENDFACTOR_SRC1_COLOR 0x9 #define BLENDFACTOR_SRC1_ALPHA 0x0A #define BLENDFACTOR_ZERO 0x11 #define BLENDFACTOR_INV_SRC_COLOR 0x12 #define BLENDFACTOR_INV_SRC_ALPHA 0x13 #define BLENDFACTOR_INV_DST_ALPHA 0x14 #define BLENDFACTOR_INV_DST_COLOR 0x15 #define BLENDFACTOR_INV_CONST_COLOR 0x17 #define BLENDFACTOR_INV_CONST_ALPHA 0x18 #define BLENDFACTOR_INV_SRC1_COLOR 0x19 #define BLENDFACTOR_INV_SRC1_ALPHA 0x1A #define BLENDFUNCTION_ADD 0 #define BLENDFUNCTION_SUBTRACT 1 #define BLENDFUNCTION_REVERSE_SUBTRACT 2 #define GEN8_BLENDFUNCTION_MIN 3 #define BLENDFUNCTION_MAX 4 #define ALPHATEST_FORMAT_UNORM8 0 #define ALPHATEST_FORMAT_FLOAT32 1 #define CHROMAKEY_KILL_ON_ANY_MATCH 0 #define CHROMAKEY_REPLACE_BLACK 1 #define CLIP_API_OGL 0 #define CLIP_API_DX 1 #define CLIPMODE_NORMAL 0 #define CLIPMODE_CLIP_ALL 1 #define CLIPMODE_CLIP_NON_REJECTED 2 #define CLIPMODE_REJECT_ALL 3 #define CLIPMODE_ACCEPT_ALL 4 #define CLIP_NDCSPACE 0 #define CLIP_SCREENSPACE 1 #define COMPAREFUNCTION_ALWAYS 0 #define COMPAREFUNCTION_NEVER 1 #define COMPAREFUNCTION_LESS 2 #define COMPAREFUNCTION_EQUAL 3 #define COMPAREFUNCTION_LEQUAL 4 #define COMPAREFUNCTION_GREATER 5 #define COMPAREFUNCTION_NOTEQUAL 6 #define COMPAREFUNCTION_GEQUAL 7 #define COVERAGE_PIXELS_HALF 0 #define COVERAGE_PIXELS_1 1 #define COVERAGE_PIXELS_2 2 #define COVERAGE_PIXELS_4 3 #define DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0 #define DEPTHFORMAT_D32_FLOAT 1 #define DEPTHFORMAT_D24_UNORM_S8_UINT 2 #define DEPTHFORMAT_D16_UNORM 5 #define FLOATING_POINT_IEEE_754 0 #define FLOATING_POINT_NON_IEEE_754 1 #define INDEX_BYTE 0 #define INDEX_WORD 1 #define INDEX_DWORD 2 #define LOGICOPFUNCTION_CLEAR 0 #define LOGICOPFUNCTION_NOR 1 #define LOGICOPFUNCTION_AND_INVERTED 2 #define LOGICOPFUNCTION_COPY_INVERTED 3 #define LOGICOPFUNCTION_AND_REVERSE 4 #define LOGICOPFUNCTION_INVERT 5 #define LOGICOPFUNCTION_XOR 6 #define LOGICOPFUNCTION_NAND 7 #define LOGICOPFUNCTION_AND 8 #define LOGICOPFUNCTION_EQUIV 9 #define LOGICOPFUNCTION_NOOP 10 #define LOGICOPFUNCTION_OR_INVERTED 11 #define LOGICOPFUNCTION_COPY 12 #define LOGICOPFUNCTION_OR_REVERSE 13 #define LOGICOPFUNCTION_OR 14 #define LOGICOPFUNCTION_SET 15 #define MAPFILTER_NEAREST 0x0 #define MAPFILTER_LINEAR 0x1 #define MAPFILTER_ANISOTROPIC 0x2 #define MAPFILTER_FLEXIBLE 0x3 #define MAPFILTER_MONO 0x6 #define MIPFILTER_NONE 0 #define MIPFILTER_NEAREST 1 #define MIPFILTER_LINEAR 3 #define POLYGON_FRONT_FACING 0 #define POLYGON_BACK_FACING 1 #define PREFILTER_ALWAYS 0x0 #define PREFILTER_NEVER 0x1 #define PREFILTER_LESS 0x2 #define PREFILTER_EQUAL 0x3 #define PREFILTER_LEQUAL 0x4 #define PREFILTER_GREATER 0x5 #define PREFILTER_NOTEQUAL 0x6 #define PREFILTER_GEQUAL 0x7 #define RASTRULE_UPPER_LEFT 0 #define RASTRULE_UPPER_RIGHT 1 #define STENCILOP_KEEP 0 #define STENCILOP_ZERO 1 #define STENCILOP_REPLACE 2 #define STENCILOP_INCRSAT 3 #define STENCILOP_DECRSAT 4 #define STENCILOP_INCR 5 #define STENCILOP_DECR 6 #define STENCILOP_INVERT 7 #define SURFACE_MIPMAPLAYOUT_BELOW 0 #define SURFACE_MIPMAPLAYOUT_RIGHT 1 #define SURFACEFORMAT_R32G32B32A32_FLOAT 0x000 #define SURFACEFORMAT_R32G32B32A32_SINT 0x001 #define SURFACEFORMAT_R32G32B32A32_UINT 0x002 #define SURFACEFORMAT_R32G32B32A32_UNORM 0x003 #define SURFACEFORMAT_R32G32B32A32_SNORM 0x004 #define SURFACEFORMAT_R64G64_FLOAT 0x005 #define SURFACEFORMAT_R32G32B32X32_FLOAT 0x006 #define SURFACEFORMAT_R32G32B32A32_SSCALED 0x007 #define SURFACEFORMAT_R32G32B32A32_USCALED 0x008 #define SURFACEFORMAT_R32G32B32_FLOAT 0x040 #define SURFACEFORMAT_R32G32B32_SINT 0x041 #define SURFACEFORMAT_R32G32B32_UINT 0x042 #define SURFACEFORMAT_R32G32B32_UNORM 0x043 #define SURFACEFORMAT_R32G32B32_SNORM 0x044 #define SURFACEFORMAT_R32G32B32_SSCALED 0x045 #define SURFACEFORMAT_R32G32B32_USCALED 0x046 #define SURFACEFORMAT_R16G16B16A16_UNORM 0x080 #define SURFACEFORMAT_R16G16B16A16_SNORM 0x081 #define SURFACEFORMAT_R16G16B16A16_SINT 0x082 #define SURFACEFORMAT_R16G16B16A16_UINT 0x083 #define SURFACEFORMAT_R16G16B16A16_FLOAT 0x084 #define SURFACEFORMAT_R32G32_FLOAT 0x085 #define SURFACEFORMAT_R32G32_SINT 0x086 #define SURFACEFORMAT_R32G32_UINT 0x087 #define SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088 #define SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089 #define SURFACEFORMAT_L32A32_FLOAT 0x08A #define SURFACEFORMAT_R32G32_UNORM 0x08B #define SURFACEFORMAT_R32G32_SNORM 0x08C #define SURFACEFORMAT_R64_FLOAT 0x08D #define SURFACEFORMAT_R16G16B16X16_UNORM 0x08E #define SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F #define SURFACEFORMAT_A32X32_FLOAT 0x090 #define SURFACEFORMAT_L32X32_FLOAT 0x091 #define SURFACEFORMAT_I32X32_FLOAT 0x092 #define SURFACEFORMAT_R16G16B16A16_SSCALED 0x093 #define SURFACEFORMAT_R16G16B16A16_USCALED 0x094 #define SURFACEFORMAT_R32G32_SSCALED 0x095 #define SURFACEFORMAT_R32G32_USCALED 0x096 #define SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0 #define SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1 #define SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2 #define SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3 #define SURFACEFORMAT_R10G10B10A2_UINT 0x0C4 #define SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5 #define SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7 #define SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8 #define SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9 #define SURFACEFORMAT_R8G8B8A8_SINT 0x0CA #define SURFACEFORMAT_R8G8B8A8_UINT 0x0CB #define SURFACEFORMAT_R16G16_UNORM 0x0CC #define SURFACEFORMAT_R16G16_SNORM 0x0CD #define SURFACEFORMAT_R16G16_SINT 0x0CE #define SURFACEFORMAT_R16G16_UINT 0x0CF #define SURFACEFORMAT_R16G16_FLOAT 0x0D0 #define SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1 #define SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2 #define SURFACEFORMAT_R11G11B10_FLOAT 0x0D3 #define SURFACEFORMAT_R32_SINT 0x0D6 #define SURFACEFORMAT_R32_UINT 0x0D7 #define SURFACEFORMAT_R32_FLOAT 0x0D8 #define SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9 #define SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA #define SURFACEFORMAT_L16A16_UNORM 0x0DF #define SURFACEFORMAT_I24X8_UNORM 0x0E0 #define SURFACEFORMAT_L24X8_UNORM 0x0E1 #define SURFACEFORMAT_A24X8_UNORM 0x0E2 #define SURFACEFORMAT_I32_FLOAT 0x0E3 #define SURFACEFORMAT_L32_FLOAT 0x0E4 #define SURFACEFORMAT_A32_FLOAT 0x0E5 #define SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9 #define SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA #define SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB #define SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC #define SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED #define SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE #define SURFACEFORMAT_L16A16_FLOAT 0x0F0 #define SURFACEFORMAT_R32_UNORM 0x0F1 #define SURFACEFORMAT_R32_SNORM 0x0F2 #define SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3 #define SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4 #define SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5 #define SURFACEFORMAT_R16G16_SSCALED 0x0F6 #define SURFACEFORMAT_R16G16_USCALED 0x0F7 #define SURFACEFORMAT_R32_SSCALED 0x0F8 #define SURFACEFORMAT_R32_USCALED 0x0F9 #define SURFACEFORMAT_B5G6R5_UNORM 0x100 #define SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101 #define SURFACEFORMAT_B5G5R5A1_UNORM 0x102 #define SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103 #define SURFACEFORMAT_B4G4R4A4_UNORM 0x104 #define SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105 #define SURFACEFORMAT_R8G8_UNORM 0x106 #define SURFACEFORMAT_R8G8_SNORM 0x107 #define SURFACEFORMAT_R8G8_SINT 0x108 #define SURFACEFORMAT_R8G8_UINT 0x109 #define SURFACEFORMAT_R16_UNORM 0x10A #define SURFACEFORMAT_R16_SNORM 0x10B #define SURFACEFORMAT_R16_SINT 0x10C #define SURFACEFORMAT_R16_UINT 0x10D #define SURFACEFORMAT_R16_FLOAT 0x10E #define SURFACEFORMAT_I16_UNORM 0x111 #define SURFACEFORMAT_L16_UNORM 0x112 #define SURFACEFORMAT_A16_UNORM 0x113 #define SURFACEFORMAT_L8A8_UNORM 0x114 #define SURFACEFORMAT_I16_FLOAT 0x115 #define SURFACEFORMAT_L16_FLOAT 0x116 #define SURFACEFORMAT_A16_FLOAT 0x117 #define SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119 #define SURFACEFORMAT_B5G5R5X1_UNORM 0x11A #define SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B #define SURFACEFORMAT_R8G8_SSCALED 0x11C #define SURFACEFORMAT_R8G8_USCALED 0x11D #define SURFACEFORMAT_R16_SSCALED 0x11E #define SURFACEFORMAT_R16_USCALED 0x11F #define SURFACEFORMAT_R8_UNORM 0x140 #define SURFACEFORMAT_R8_SNORM 0x141 #define SURFACEFORMAT_R8_SINT 0x142 #define SURFACEFORMAT_R8_UINT 0x143 #define SURFACEFORMAT_A8_UNORM 0x144 #define SURFACEFORMAT_I8_UNORM 0x145 #define SURFACEFORMAT_L8_UNORM 0x146 #define SURFACEFORMAT_P4A4_UNORM 0x147 #define SURFACEFORMAT_A4P4_UNORM 0x148 #define SURFACEFORMAT_R8_SSCALED 0x149 #define SURFACEFORMAT_R8_USCALED 0x14A #define SURFACEFORMAT_R1_UINT 0x181 #define SURFACEFORMAT_YCRCB_NORMAL 0x182 #define SURFACEFORMAT_YCRCB_SWAPUVY 0x183 #define SURFACEFORMAT_BC1_UNORM 0x186 #define SURFACEFORMAT_BC2_UNORM 0x187 #define SURFACEFORMAT_BC3_UNORM 0x188 #define SURFACEFORMAT_BC4_UNORM 0x189 #define SURFACEFORMAT_BC5_UNORM 0x18A #define SURFACEFORMAT_BC1_UNORM_SRGB 0x18B #define SURFACEFORMAT_BC2_UNORM_SRGB 0x18C #define SURFACEFORMAT_BC3_UNORM_SRGB 0x18D #define SURFACEFORMAT_MONO8 0x18E #define SURFACEFORMAT_YCRCB_SWAPUV 0x18F #define SURFACEFORMAT_YCRCB_SWAPY 0x190 #define SURFACEFORMAT_DXT1_RGB 0x191 #define SURFACEFORMAT_FXT1 0x192 #define SURFACEFORMAT_R8G8B8_UNORM 0x193 #define SURFACEFORMAT_R8G8B8_SNORM 0x194 #define SURFACEFORMAT_R8G8B8_SSCALED 0x195 #define SURFACEFORMAT_R8G8B8_USCALED 0x196 #define SURFACEFORMAT_R64G64B64A64_FLOAT 0x197 #define SURFACEFORMAT_R64G64B64_FLOAT 0x198 #define SURFACEFORMAT_BC4_SNORM 0x199 #define SURFACEFORMAT_BC5_SNORM 0x19A #define SURFACEFORMAT_R16G16B16_UNORM 0x19C #define SURFACEFORMAT_R16G16B16_SNORM 0x19D #define SURFACEFORMAT_R16G16B16_SSCALED 0x19E #define SURFACEFORMAT_R16G16B16_USCALED 0x19F #define SURFACE_1D 0 #define SURFACE_2D 1 #define SURFACE_3D 2 #define SURFACE_CUBE 3 #define SURFACE_BUFFER 4 #define SURFACE_NULL 7 #define TEXCOORDMODE_WRAP 0 #define TEXCOORDMODE_MIRROR 1 #define TEXCOORDMODE_CLAMP 2 #define TEXCOORDMODE_CUBE 3 #define TEXCOORDMODE_CLAMP_BORDER 4 #define TEXCOORDMODE_MIRROR_ONCE 5 #define THREAD_PRIORITY_NORMAL 0 #define THREAD_PRIORITY_HIGH 1 #define VERTEX_SUBPIXEL_PRECISION_8BITS 0 #define VERTEX_SUBPIXEL_PRECISION_4BITS 1 #define COMPONENT_NOSTORE 0 #define COMPONENT_STORE_SRC 1 #define COMPONENT_STORE_0 2 #define COMPONENT_STORE_1_FLT 3 #define COMPONENT_STORE_1_INT 4 #define COMPONENT_STORE_VID 5 #define COMPONENT_STORE_IID 6 #define COMPONENT_STORE_PID 7 /* Execution Unit (EU) defines */ #define GEN8_ALIGN_1 0 #define GEN8_ALIGN_16 1 #define GEN8_ADDRESS_DIRECT 0 #define GEN8_ADDRESS_REGISTER_INDIRECT_REGISTER 1 #define GEN8_CHANNEL_X 0 #define GEN8_CHANNEL_Y 1 #define GEN8_CHANNEL_Z 2 #define GEN8_CHANNEL_W 3 #define GEN8_COMPRESSION_NONE 0 #define GEN8_COMPRESSION_2NDHALF 1 #define GEN8_COMPRESSION_COMPRESSED 2 #define GEN8_CONDITIONAL_NONE 0 #define GEN8_CONDITIONAL_Z 1 #define GEN8_CONDITIONAL_NZ 2 #define GEN8_CONDITIONAL_EQ 1 /* Z */ #define GEN8_CONDITIONAL_NEQ 2 /* NZ */ #define GEN8_CONDITIONAL_G 3 #define GEN8_CONDITIONAL_GE 4 #define GEN8_CONDITIONAL_L 5 #define GEN8_CONDITIONAL_LE 6 #define GEN8_CONDITIONAL_C 7 #define GEN8_CONDITIONAL_O 8 #define GEN8_DEBUG_NONE 0 #define GEN8_DEBUG_BREAKPOINT 1 #define GEN8_DEPENDENCY_NORMAL 0 #define GEN8_DEPENDENCY_NOTCLEARED 1 #define GEN8_DEPENDENCY_NOTCHECKED 2 #define GEN8_DEPENDENCY_DISABLE 3 #define GEN8_EXECUTE_1 0 #define GEN8_EXECUTE_2 1 #define GEN8_EXECUTE_4 2 #define GEN8_EXECUTE_8 3 #define GEN8_EXECUTE_16 4 #define GEN8_EXECUTE_32 5 #define GEN8_HORIZONTAL_STRIDE_0 0 #define GEN8_HORIZONTAL_STRIDE_1 1 #define GEN8_HORIZONTAL_STRIDE_2 2 #define GEN8_HORIZONTAL_STRIDE_4 3 #define GEN8_INSTRUCTION_NORMAL 0 #define GEN8_INSTRUCTION_SATURATE 1 #define GEN8_OPCODE_MOV 1 #define GEN8_OPCODE_SEL 2 #define GEN8_OPCODE_NOT 4 #define GEN8_OPCODE_AND 5 #define GEN8_OPCODE_OR 6 #define GEN8_OPCODE_XOR 7 #define GEN8_OPCODE_SHR 8 #define GEN8_OPCODE_SHL 9 #define GEN8_OPCODE_RSR 10 #define GEN8_OPCODE_RSL 11 #define GEN8_OPCODE_ASR 12 #define GEN8_OPCODE_CMP 16 #define GEN8_OPCODE_JMPI 32 #define GEN8_OPCODE_IF 34 #define GEN8_OPCODE_IFF 35 #define GEN8_OPCODE_ELSE 36 #define GEN8_OPCODE_ENDIF 37 #define GEN8_OPCODE_DO 38 #define GEN8_OPCODE_WHILE 39 #define GEN8_OPCODE_BREAK 40 #define GEN8_OPCODE_CONTINUE 41 #define GEN8_OPCODE_HALT 42 #define GEN8_OPCODE_MSAVE 44 #define GEN8_OPCODE_MRESTORE 45 #define GEN8_OPCODE_PUSH 46 #define GEN8_OPCODE_POP 47 #define GEN8_OPCODE_WAIT 48 #define GEN8_OPCODE_SEND 49 #define GEN8_OPCODE_ADD 64 #define GEN8_OPCODE_MUL 65 #define GEN8_OPCODE_AVG 66 #define GEN8_OPCODE_FRC 67 #define GEN8_OPCODE_RNDU 68 #define GEN8_OPCODE_RNDD 69 #define GEN8_OPCODE_RNDE 70 #define GEN8_OPCODE_RNDZ 71 #define GEN8_OPCODE_MAC 72 #define GEN8_OPCODE_MACH 73 #define GEN8_OPCODE_LZD 74 #define GEN8_OPCODE_SAD2 80 #define GEN8_OPCODE_SADA2 81 #define GEN8_OPCODE_DP4 84 #define GEN8_OPCODE_DPH 85 #define GEN8_OPCODE_DP3 86 #define GEN8_OPCODE_DP2 87 #define GEN8_OPCODE_DPA2 88 #define GEN8_OPCODE_LINE 89 #define GEN8_OPCODE_NOP 126 #define GEN8_PREDICATE_NONE 0 #define GEN8_PREDICATE_NORMAL 1 #define GEN8_PREDICATE_ALIGN1_ANYV 2 #define GEN8_PREDICATE_ALIGN1_ALLV 3 #define GEN8_PREDICATE_ALIGN1_ANY2H 4 #define GEN8_PREDICATE_ALIGN1_ALL2H 5 #define GEN8_PREDICATE_ALIGN1_ANY4H 6 #define GEN8_PREDICATE_ALIGN1_ALL4H 7 #define GEN8_PREDICATE_ALIGN1_ANY8H 8 #define GEN8_PREDICATE_ALIGN1_ALL8H 9 #define GEN8_PREDICATE_ALIGN1_ANY16H 10 #define GEN8_PREDICATE_ALIGN1_ALL16H 11 #define GEN8_PREDICATE_ALIGN16_REPLICATE_X 2 #define GEN8_PREDICATE_ALIGN16_REPLICATE_Y 3 #define GEN8_PREDICATE_ALIGN16_REPLICATE_Z 4 #define GEN8_PREDICATE_ALIGN16_REPLICATE_W 5 #define GEN8_PREDICATE_ALIGN16_ANY4H 6 #define GEN8_PREDICATE_ALIGN16_ALL4H 7 #define GEN8_ARCHITECTURE_REGISTER_FILE 0 #define GEN8_GENERAL_REGISTER_FILE 1 #define GEN8_MESSAGE_REGISTER_FILE 2 #define GEN8_IMMEDIATE_VALUE 3 #define GEN8_REGISTER_TYPE_UD 0 #define GEN8_REGISTER_TYPE_D 1 #define GEN8_REGISTER_TYPE_UW 2 #define GEN8_REGISTER_TYPE_W 3 #define GEN8_REGISTER_TYPE_UB 4 #define GEN8_REGISTER_TYPE_B 5 #define GEN8_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */ #define GEN8_REGISTER_TYPE_HF 6 #define GEN8_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */ #define GEN8_REGISTER_TYPE_F 7 #define GEN8_ARF_NULL 0x00 #define GEN8_ARF_ADDRESS 0x10 #define GEN8_ARF_ACCUMULATOR 0x20 #define GEN8_ARF_FLAG 0x30 #define GEN8_ARF_MASK 0x40 #define GEN8_ARF_MASK_STACK 0x50 #define GEN8_ARF_MASK_STACK_DEPTH 0x60 #define GEN8_ARF_STATE 0x70 #define GEN8_ARF_CONTROL 0x80 #define GEN8_ARF_NOTIFICATION_COUNT 0x90 #define GEN8_ARF_IP 0xA0 #define GEN8_AMASK 0 #define GEN8_IMASK 1 #define GEN8_LMASK 2 #define GEN8_CMASK 3 #define GEN8_THREAD_NORMAL 0 #define GEN8_THREAD_ATOMIC 1 #define GEN8_THREAD_SWITCH 2 #define GEN8_VERTICAL_STRIDE_0 0 #define GEN8_VERTICAL_STRIDE_1 1 #define GEN8_VERTICAL_STRIDE_2 2 #define GEN8_VERTICAL_STRIDE_4 3 #define GEN8_VERTICAL_STRIDE_8 4 #define GEN8_VERTICAL_STRIDE_16 5 #define GEN8_VERTICAL_STRIDE_32 6 #define GEN8_VERTICAL_STRIDE_64 7 #define GEN8_VERTICAL_STRIDE_128 8 #define GEN8_VERTICAL_STRIDE_256 9 #define GEN8_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF #define GEN8_WIDTH_1 0 #define GEN8_WIDTH_2 1 #define GEN8_WIDTH_4 2 #define GEN8_WIDTH_8 3 #define GEN8_WIDTH_16 4 #define GEN8_STATELESS_BUFFER_BOUNDARY_1K 0 #define GEN8_STATELESS_BUFFER_BOUNDARY_2K 1 #define GEN8_STATELESS_BUFFER_BOUNDARY_4K 2 #define GEN8_STATELESS_BUFFER_BOUNDARY_8K 3 #define GEN8_STATELESS_BUFFER_BOUNDARY_16K 4 #define GEN8_STATELESS_BUFFER_BOUNDARY_32K 5 #define GEN8_STATELESS_BUFFER_BOUNDARY_64K 6 #define GEN8_STATELESS_BUFFER_BOUNDARY_128K 7 #define GEN8_STATELESS_BUFFER_BOUNDARY_256K 8 #define GEN8_STATELESS_BUFFER_BOUNDARY_512K 9 #define GEN8_STATELESS_BUFFER_BOUNDARY_1M 10 #define GEN8_STATELESS_BUFFER_BOUNDARY_2M 11 #define GEN8_POLYGON_FACING_FRONT 0 #define GEN8_POLYGON_FACING_BACK 1 #define GEN8_MESSAGE_TARGET_NULL 0 #define GEN8_MESSAGE_TARGET_MATH 1 #define GEN8_MESSAGE_TARGET_SAMPLER 2 #define GEN8_MESSAGE_TARGET_GATEWAY 3 #define GEN8_MESSAGE_TARGET_DATAPORT_READ 4 #define GEN8_MESSAGE_TARGET_DATAPORT_WRITE 5 #define GEN8_MESSAGE_TARGET_URB 6 #define GEN8_MESSAGE_TARGET_THREAD_SPAWNER 7 #define GEN8_SAMPLER_RETURN_FORMAT_FLOAT32 0 #define GEN8_SAMPLER_RETURN_FORMAT_UINT32 2 #define GEN8_SAMPLER_RETURN_FORMAT_SINT32 3 #define GEN8_SAMPLER_MESSAGE_SIMD8_SAMPLE 0 #define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE 0 #define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0 #define GEN8_SAMPLER_MESSAGE_SIMD8_KILLPIX 1 #define GEN8_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1 #define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1 #define GEN8_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2 #define GEN8_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2 #define GEN8_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0 #define GEN8_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2 #define GEN8_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2 #define GEN8_SAMPLER_MESSAGE_SIMD8_RESINFO 2 #define GEN8_SAMPLER_MESSAGE_SIMD16_RESINFO 2 #define GEN8_SAMPLER_MESSAGE_SIMD4X2_LD 3 #define GEN8_SAMPLER_MESSAGE_SIMD8_LD 3 #define GEN8_SAMPLER_MESSAGE_SIMD16_LD 3 #define GEN8_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0 #define GEN8_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1 #define GEN8_DATAPORT_OWORD_BLOCK_2_OWORDS 2 #define GEN8_DATAPORT_OWORD_BLOCK_4_OWORDS 3 #define GEN8_DATAPORT_OWORD_BLOCK_8_OWORDS 4 #define GEN8_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0 #define GEN8_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2 #define GEN8_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2 #define GEN8_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3 #define GEN8_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0 #define GEN8_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1 #define GEN8_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2 #define GEN8_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3 #define GEN8_DATAPORT_READ_TARGET_DATA_CACHE 0 #define GEN8_DATAPORT_READ_TARGET_RENDER_CACHE 1 #define GEN8_DATAPORT_READ_TARGET_SAMPLER_CACHE 2 #define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0 #define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1 #define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2 #define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3 #define GEN8_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4 #define GEN8_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0 #define GEN8_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1 #define GEN8_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2 #define GEN8_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3 #define GEN8_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4 #define GEN8_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5 #define GEN8_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7 #define GEN8_MATH_FUNCTION_INV 1 #define GEN8_MATH_FUNCTION_LOG 2 #define GEN8_MATH_FUNCTION_EXP 3 #define GEN8_MATH_FUNCTION_SQRT 4 #define GEN8_MATH_FUNCTION_RSQ 5 #define GEN8_MATH_FUNCTION_SIN 6 /* was 7 */ #define GEN8_MATH_FUNCTION_COS 7 /* was 8 */ #define GEN8_MATH_FUNCTION_SINCOS 8 /* was 6 */ #define GEN8_MATH_FUNCTION_TAN 9 #define GEN8_MATH_FUNCTION_POW 10 #define GEN8_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11 #define GEN8_MATH_FUNCTION_INT_DIV_QUOTIENT 12 #define GEN8_MATH_FUNCTION_INT_DIV_REMAINDER 13 #define GEN8_MATH_INTEGER_UNSIGNED 0 #define GEN8_MATH_INTEGER_SIGNED 1 #define GEN8_MATH_PRECISION_FULL 0 #define GEN8_MATH_PRECISION_PARTIAL 1 #define GEN8_MATH_SATURATE_NONE 0 #define GEN8_MATH_SATURATE_SATURATE 1 #define GEN8_MATH_DATA_VECTOR 0 #define GEN8_MATH_DATA_SCALAR 1 #define GEN8_URB_OPCODE_WRITE 0 #define GEN8_URB_SWIZZLE_NONE 0 #define GEN8_URB_SWIZZLE_INTERLEAVE 1 #define GEN8_URB_SWIZZLE_TRANSPOSE 2 #define GEN8_SCRATCH_SPACE_SIZE_1K 0 #define GEN8_SCRATCH_SPACE_SIZE_2K 1 #define GEN8_SCRATCH_SPACE_SIZE_4K 2 #define GEN8_SCRATCH_SPACE_SIZE_8K 3 #define GEN8_SCRATCH_SPACE_SIZE_16K 4 #define GEN8_SCRATCH_SPACE_SIZE_32K 5 #define GEN8_SCRATCH_SPACE_SIZE_64K 6 #define GEN8_SCRATCH_SPACE_SIZE_128K 7 #define GEN8_SCRATCH_SPACE_SIZE_256K 8 #define GEN8_SCRATCH_SPACE_SIZE_512K 9 #define GEN8_SCRATCH_SPACE_SIZE_1M 10 #define GEN8_SCRATCH_SPACE_SIZE_2M 11 struct gen8_blend_state { struct { /* 00 */ uint32_t pad:19; /* 19 */ uint32_t y_dither_offset:2; /* 21 */ uint32_t x_dither_offset:2; /* 23 */ uint32_t color_dither_enable:1; /* 24 */ uint32_t alpha_test_function:3; /* 27 */ uint32_t alpha_test:1; /* 28 */ uint32_t alpha_to_coverage_dither:1; /* 29 */ uint32_t alpha_to_one:1; /* 30 */ uint32_t ia_blend:1; /* 31 */ uint32_t alpha_to_coverage:1; } common; struct { /* 00 */ uint32_t write_disable_blue:1; /* 01 */ uint32_t write_disable_green:1; /* 02 */ uint32_t write_disable_red:1; /* 03 */ uint32_t write_disable_alpha:1; /* 04 */ uint32_t pad0:1; /* 05 */ uint32_t alpha_blend_function:3; /* 08 */ uint32_t dest_alpha_blend_factor:5; /* 13 */ uint32_t source_alpha_blend_factor:5; /* 18 */ uint32_t color_blend_function:3; /* 21 */ uint32_t dest_blend_factor:5; /* 26 */ uint32_t source_blend_factor:5; /* 31 */ uint32_t color_blend:1; /* 32 */ uint32_t post_blend_clamp:1; /* 33 */ uint32_t pre_blend_clamp:1; /* 34 */ uint32_t color_clamp_range:2; /* 36 */ uint32_t pre_blend_source_only_clamp:1; /* 37 */ uint32_t pad1:22; /* 59 */ uint32_t logic_op_function:4; /* 63 */ uint32_t logic_op:1; } rt; }; struct gen8_color_calc_state { struct { /* 00 */ uint32_t alpha_test_format:1; /* 01 */ uint32_t pad0:14; /* 15 */ uint32_t round_disable:1; /* 16 */ uint32_t bf_stencil_ref:8; /* 24 */ uint32_t stencil_ref:8; } cc0; union { float alpha_ref_f; struct { uint32_t ui:8; uint32_t pad0:24; } alpha_ref_fi; } cc1; float constant_r; float constant_g; float constant_b; float constant_a; }; struct gen8_sampler_state { struct { /* 00 */ unsigned int aniso_algorithm:1; /* 01 */ unsigned int lod_bias:13; /* 14 */ unsigned int min_filter:3; /* 17 */ unsigned int mag_filter:3; /* 20 */ unsigned int mip_filter:2; /* 22 */ unsigned int base_level:5; /* 27 */ unsigned int lod_preclamp:2; /* 29 */ unsigned int default_color_mode:1; /* 30 */ unsigned int flexible_filter_clamp:1; /* 31 */ unsigned int disable:1; } ss0; struct { /* 00 */ unsigned int cube_control_mode:1; /* 01 */ unsigned int shadow_function:3; /* 04 */ unsigned int chroma_key_mode:1; /* 05 */ unsigned int chroma_key_index:2; /* 07 */ unsigned int chroma_key_enable:1; /* 08 */ unsigned int max_lod:12; /* 20 */ unsigned int min_lod:12; } ss1; struct { unsigned int pad:6; unsigned int default_color_pointer:26; } ss2; struct { /* 00 */ unsigned int r_wrap_mode:3; /* 03 */ unsigned int t_wrap_mode:3; /* 06 */ unsigned int s_wrap_mode:3; /* 09 */ unsigned int pad:1; /* 10 */ unsigned int non_normalized_coord:1; /* 11 */ unsigned int trilinear_quality:2; /* 13 */ unsigned int address_round:6; /* 19 */ unsigned int max_aniso:3; /* 22 */ unsigned int pad0:2; /* 24 */ unsigned int non_separable_filter:8; } ss3; }; /* Surface state DW0 */ #define SURFACE_RC_READ_WRITE (1 << 8) #define SURFACE_TILED (1 << 13) #define SURFACE_TILED_Y (1 << 12) #define SURFACE_FORMAT_SHIFT 18 #define SURFACE_VALIGN_1 (0 << 16) /* reserved! */ #define SURFACE_VALIGN_4 (1 << 16) #define SURFACE_VALIGN_8 (2 << 16) #define SURFACE_VALIGN_16 (3 << 16) #define SURFACE_HALIGN_1 (0 << 14) /* reserved! */ #define SURFACE_HALIGN_4 (1 << 14) #define SURFACE_HALIGN_8 (2 << 14) #define SURFACE_HALIGN_16 (3 << 14) #define SURFACE_TYPE_SHIFT 29 /* Surface state DW2 */ #define SURFACE_HEIGHT_SHIFT 16 #define SURFACE_WIDTH_SHIFT 0 /* Surface state DW3 */ #define SURFACE_DEPTH_SHIFT 21 #define SURFACE_PITCH_SHIFT 0 #define SWIZZLE_ZERO 0 #define SWIZZLE_ONE 1 #define SWIZZLE_RED 4 #define SWIZZLE_GREEN 5 #define SWIZZLE_BLUE 6 #define SWIZZLE_ALPHA 7 #define __SURFACE_SWIZZLE(r,g,b,a) \ ((a) << 16 | (b) << 19 | (g) << 22 | (r) << 25) #define SURFACE_SWIZZLE(r,g,b,a) \ __SURFACE_SWIZZLE(SWIZZLE_##r, SWIZZLE_##g, SWIZZLE_##b, SWIZZLE_##a) typedef enum { SAMPLER_FILTER_NEAREST = 0, SAMPLER_FILTER_BILINEAR, FILTER_COUNT } sampler_filter_t; typedef enum { SAMPLER_EXTEND_NONE = 0, SAMPLER_EXTEND_REPEAT, SAMPLER_EXTEND_PAD, SAMPLER_EXTEND_REFLECT, EXTEND_COUNT } sampler_extend_t; #endif