/* Simple example of using SoX libraries * * Copyright (c) 2007-8 robs@users.sourceforge.net * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifdef NDEBUG /* N.B. assert used with active statements so enable always. */ #undef NDEBUG /* Must undef above assert.h or other that might include it. */ #endif #include "sox.h" #include #include #include static sox_format_t * in, * out; /* input and output files */ /* The function that will be called to input samples into the effects chain. * In this example, we get samples to process from a SoX-openned audio file. * In a different application, they might be generated or come from a different * part of the application. */ static int input_drain( sox_effect_t * effp, sox_sample_t * obuf, size_t * osamp) { (void)effp; /* This parameter is not needed in this example */ /* ensure that *osamp is a multiple of the number of channels. */ *osamp -= *osamp % effp->out_signal.channels; /* Read up to *osamp samples into obuf; store the actual number read * back to *osamp */ *osamp = sox_read(in, obuf, *osamp); /* sox_read may return a number that is less than was requested; only if * 0 samples is returned does it indicate that end-of-file has been reached * or an error has occurred */ if (!*osamp && in->sox_errno) fprintf(stderr, "%s: %s\n", in->filename, in->sox_errstr); return *osamp? SOX_SUCCESS : SOX_EOF; } /* The function that will be called to output samples from the effects chain. * In this example, we store the samples in a SoX-opened audio file. * In a different application, they might perhaps be analysed in some way, * or displayed as a wave-form */ static int output_flow(sox_effect_t *effp LSX_UNUSED, sox_sample_t const * ibuf, sox_sample_t * obuf LSX_UNUSED, size_t * isamp, size_t * osamp) { /* Write out *isamp samples */ size_t len = sox_write(out, ibuf, *isamp); /* len is the number of samples that were actually written out; if this is * different to *isamp, then something has gone wrong--most often, it's * out of disc space */ if (len != *isamp) { fprintf(stderr, "%s: %s\n", out->filename, out->sox_errstr); return SOX_EOF; } /* Outputting is the last `effect' in the effect chain so always passes * 0 samples on to the next effect (as there isn't one!) */ *osamp = 0; (void)effp; /* This parameter is not needed in this example */ return SOX_SUCCESS; /* All samples output successfully */ } /* A `stub' effect handler to handle inputting samples to the effects * chain; the only function needed for this example is `drain' */ static sox_effect_handler_t const * input_handler(void) { static sox_effect_handler_t handler = { "input", NULL, SOX_EFF_MCHAN, NULL, NULL, NULL, input_drain, NULL, NULL, 0 }; return &handler; } /* A `stub' effect handler to handle outputting samples from the effects * chain; the only function needed for this example is `flow' */ static sox_effect_handler_t const * output_handler(void) { static sox_effect_handler_t handler = { "output", NULL, SOX_EFF_MCHAN, NULL, NULL, output_flow, NULL, NULL, NULL, 0 }; return &handler; } /* * Reads input file, applies vol & flanger effects, stores in output file. * E.g. example1 monkey.au monkey.aiff */ int main(int argc, char * argv[]) { sox_effects_chain_t * chain; sox_effect_t * e; char * vol[] = {"3dB"}; assert(argc == 3); /* All libSoX applications must start by initialising the SoX library */ assert(sox_init() == SOX_SUCCESS); /* Open the input file (with default parameters) */ assert((in = sox_open_read(argv[1], NULL, NULL, NULL))); /* Open the output file; we must specify the output signal characteristics. * Since we are using only simple effects, they are the same as the input * file characteristics */ assert((out = sox_open_write(argv[2], &in->signal, NULL, NULL, NULL, NULL))); /* Create an effects chain; some effects need to know about the input * or output file encoding so we provide that information here */ chain = sox_create_effects_chain(&in->encoding, &out->encoding); /* The first effect in the effect chain must be something that can source * samples; in this case, we have defined an input handler that inputs * data from an audio file */ e = sox_create_effect(input_handler()); /* This becomes the first `effect' in the chain */ assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS); free(e); /* Create the `vol' effect, and initialise it with the desired parameters: */ e = sox_create_effect(sox_find_effect("vol")); assert(sox_effect_options(e, 1, vol) == SOX_SUCCESS); /* Add the effect to the end of the effects processing chain: */ assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS); free(e); /* Create the `flanger' effect, and initialise it with default parameters: */ e = sox_create_effect(sox_find_effect("flanger")); assert(sox_effect_options(e, 0, NULL) == SOX_SUCCESS); /* Add the effect to the end of the effects processing chain: */ assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS); free(e); /* The last effect in the effect chain must be something that only consumes * samples; in this case, we have defined an output handler that outputs * data to an audio file */ e = sox_create_effect(output_handler()); assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS); free(e); /* Flow samples through the effects processing chain until EOF is reached */ sox_flow_effects(chain, NULL, NULL); /* All done; tidy up: */ sox_delete_effects_chain(chain); sox_close(out); sox_close(in); sox_quit(); return 0; }